Files
OpenRA/OpenRa.Game/Traits/Unit.cs
2010-01-10 18:55:10 +13:00

27 lines
507 B
C#
Executable File

using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
class UnitInfo : OwnedActorInfo, ITraitInfo
{
public object Create(Actor self) { return new Unit(self); }
}
class Unit : INotifyDamage
{
[Sync]
public int Facing;
[Sync]
public int Altitude;
public Unit( Actor self ) { }
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
if (self.Owner == Game.LocalPlayer)
Sound.Play("unitlst1.aud");
}
}
}