Files
OpenRA/OpenRA.Mods.RA/Traits/PortableChrono.cs
2016-08-22 20:27:59 +01:00

223 lines
6.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class PortableChronoInfo : ITraitInfo
{
[Desc("Cooldown in ticks until the unit can teleport.")]
public readonly int ChargeDelay = 500;
[Desc("Can the unit teleport only a certain distance?")]
public readonly bool HasDistanceLimit = true;
[Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")]
public readonly int MaxDistance = 12;
[Desc("Sound to play when teleporting.")]
public readonly string ChronoshiftSound = "chrotnk1.aud";
[Desc("Cursor to display when able to deploy the actor.")]
public readonly string DeployCursor = "deploy";
[Desc("Cursor to display when unable to deploy the actor.")]
public readonly string DeployBlockedCursor = "deploy-blocked";
[Desc("Cursor to display when targeting a teleport location.")]
public readonly string TargetCursor = "chrono-target";
[Desc("Cursor to display when the targeted location is blocked.")]
public readonly string TargetBlockedCursor = "move-blocked";
[VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new PortableChrono(this); }
}
class PortableChrono : IIssueOrder, IResolveOrder, ITick, ISelectionBar, IOrderVoice, ISync
{
[Sync] int chargeTick = 0;
public readonly PortableChronoInfo Info;
public PortableChrono(PortableChronoInfo info)
{
Info = info;
}
public void Tick(Actor self)
{
if (chargeTick > 0)
chargeTick--;
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new PortableChronoOrderTargeter(Info.TargetCursor);
yield return new DeployOrderTargeter("PortableChronoDeploy", 5,
() => CanTeleport ? Info.DeployCursor : Info.DeployBlockedCursor);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "PortableChronoDeploy" && CanTeleport)
self.World.OrderGenerator = new PortableChronoOrderGenerator(self, Info);
if (order.OrderID == "PortableChronoTeleport")
return new Order(order.OrderID, self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PortableChronoTeleport" && CanTeleport)
{
var maxDistance = Info.HasDistanceLimit ? Info.MaxDistance : (int?)null;
self.CancelActivity();
self.QueueActivity(new Teleport(self, order.TargetLocation, maxDistance, true, false, Info.ChronoshiftSound));
}
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "PortableChronoTeleport" && CanTeleport ? Info.Voice : null;
}
public void ResetChargeTime()
{
chargeTick = Info.ChargeDelay;
}
public bool CanTeleport
{
get { return chargeTick <= 0; }
}
float ISelectionBar.GetValue()
{
return (float)(Info.ChargeDelay - chargeTick) / Info.ChargeDelay;
}
Color ISelectionBar.GetColor() { return Color.Magenta; }
}
class PortableChronoOrderTargeter : IOrderTargeter
{
readonly string targetCursor;
public PortableChronoOrderTargeter(string targetCursor)
{
this.targetCursor = targetCursor;
}
public string OrderID { get { return "PortableChronoTeleport"; } }
public int OrderPriority { get { return 5; } }
public bool IsQueued { get; protected set; }
public bool TargetOverridesSelection(TargetModifiers modifiers) { return true; }
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
{
// TODO: When target modifiers are configurable this needs to be revisited
if (modifiers.HasModifier(TargetModifiers.ForceMove) || modifiers.HasModifier(TargetModifiers.ForceQueue))
{
var xy = self.World.Map.CellContaining(target.CenterPosition);
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
if (self.IsInWorld && self.Owner.Shroud.IsExplored(xy))
{
cursor = targetCursor;
return true;
}
return false;
}
return false;
}
}
class PortableChronoOrderGenerator : IOrderGenerator
{
readonly Actor self;
readonly PortableChronoInfo info;
public PortableChronoOrderGenerator(Actor self, PortableChronoInfo info)
{
this.self = self;
this.info = info;
}
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
{
world.CancelInputMode();
yield break;
}
if (self.IsInWorld && self.Location != cell
&& self.Trait<PortableChrono>().CanTeleport && self.Owner.Shroud.IsExplored(cell))
{
world.CancelInputMode();
yield return new Order("PortableChronoTeleport", self, mi.Modifiers.HasModifier(Modifiers.Shift)) { TargetLocation = cell };
}
}
public void Tick(World world)
{
if (!self.IsInWorld || self.IsDead)
world.CancelInputMode();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
yield break;
}
public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{
if (!self.IsInWorld || self.Owner != self.World.LocalPlayer)
yield break;
if (!self.Trait<PortableChrono>().Info.HasDistanceLimit)
yield break;
yield return new RangeCircleRenderable(
self.CenterPosition,
WDist.FromCells(self.Trait<PortableChrono>().Info.MaxDistance),
0,
Color.FromArgb(128, Color.LawnGreen),
Color.FromArgb(96, Color.Black));
}
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (self.IsInWorld && self.Location != cell
&& self.Trait<PortableChrono>().CanTeleport && self.Owner.Shroud.IsExplored(cell))
return info.TargetCursor;
else
return info.TargetBlockedCursor;
}
}
}