Files
OpenRA/OpenRA.Mods.TS/Traits/SupportPowers/AttackOrderPower.cs
2016-08-22 20:27:59 +01:00

149 lines
4.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
{
class AttackOrderPowerInfo : SupportPowerInfo, Requires<AttackBaseInfo>
{
public override object Create(ActorInitializer init) { return new AttackOrderPower(init.Self, this); }
}
class AttackOrderPower : SupportPower, INotifyCreated, INotifyBurstComplete
{
readonly AttackOrderPowerInfo info;
AttackBase attack;
public AttackOrderPower(Actor self, AttackOrderPowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
self.World.OrderGenerator = new SelectAttackPowerTarget(self, order, manager, info.Cursor, MouseButton.Left, attack);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
attack.AttackTarget(Target.FromCell(self.World, order.TargetLocation), false, false, true);
}
void INotifyCreated.Created(Actor self)
{
attack = self.Trait<AttackBase>();
}
void INotifyBurstComplete.FiredBurst(Actor self, Target target, Armament a)
{
self.World.IssueOrder(new Order("Stop", self, false));
}
}
public class SelectAttackPowerTarget : IOrderGenerator
{
readonly SupportPowerManager manager;
readonly SupportPowerInstance instance;
readonly string order;
readonly string cursor;
readonly string cursorBlocked;
readonly MouseButton expectedButton;
readonly AttackBase attack;
public SelectAttackPowerTarget(Actor self, string order, SupportPowerManager manager, string cursor, MouseButton button, AttackBase attack)
{
// Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle)
manager.Self.World.Selection.Clear();
instance = manager.GetPowersForActor(self).FirstOrDefault();
this.manager = manager;
this.order = order;
this.cursor = cursor;
expectedButton = button;
this.attack = attack;
cursorBlocked = cursor + "-blocked";
}
Actor GetFiringActor(World world, CPos cell)
{
var pos = world.Map.CenterOfCell(cell);
var range = attack.GetMaximumRange().LengthSquared;
return instance.Instances.Where(i => !i.Self.IsDisabled()).MinByOrDefault(a => (a.Self.CenterPosition - pos).HorizontalLengthSquared).Self;
}
bool IsValidTarget(World world, CPos cell)
{
var pos = world.Map.CenterOfCell(cell);
var range = attack.GetMaximumRange().LengthSquared;
return world.Map.Contains(cell) && instance.Instances.Any(a => !a.Self.IsDisabled() && (a.Self.CenterPosition - pos).HorizontalLengthSquared < range);
}
IEnumerable<Order> IOrderGenerator.Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == expectedButton && IsValidTarget(world, cell))
yield return new Order(order, manager.Self, false)
{
TargetActor = GetFiringActor(world, cell),
TargetLocation = cell,
SuppressVisualFeedback = true
};
}
void IOrderGenerator.Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world)
{
foreach (var a in instance.Instances.Where(i => !i.Self.IsDisabled()))
{
yield return new RangeCircleRenderable(
a.Self.CenterPosition,
attack.GetMinimumRange(),
0,
Color.Red,
Color.FromArgb(96, Color.Black));
yield return new RangeCircleRenderable(
a.Self.CenterPosition,
attack.GetMaximumRange(),
0,
Color.Red,
Color.FromArgb(96, Color.Black));
}
}
string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return IsValidTarget(world, cell) ? cursor : cursorBlocked;
}
}
}