Files
OpenRA/mods/cnc/maps/shellmap/shellmap.lua
2015-07-12 17:27:11 +02:00

30 lines
871 B
Lua

ticks = 0
speed = 5
Tick = function()
ticks = ticks + 1
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
Camera.Position = viewportOrigin + WVec.New(-15360 * math.sin(t), 4096 * math.cos(t), 0)
end
WorldLoaded = function()
viewportOrigin = Camera.Position
LoadTransport(lst1, "htnk")
LoadTransport(lst2, "mcv")
LoadTransport(lst3, "htnk")
local units = { boat1, boat2, boat3, boat4, lst1, lst2, lst3}
for i, unit in ipairs(units) do
LoopTrack(unit, CPos.New(8, unit.Location.Y), CPos.New(87, unit.Location.Y))
end
end
LoopTrack = function(actor, left, right)
actor.ScriptedMove(left)
actor.Teleport(right)
actor.CallFunc(function() LoopTrack(actor, left, right) end)
end
LoadTransport = function(transport, passenger)
transport.LoadPassenger(Actor.Create(passenger, false, { Owner = transport.Owner, Facing = transport.Facing }))
end