Files
OpenRA/OpenRA.Game/Traits/DrawLineToTarget.cs

70 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
namespace OpenRA.Traits
{
public class DrawLineToTargetInfo : ITraitInfo
{
public readonly int Ticks = 60;
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
}
public class DrawLineToTarget :IRenderSelection
{
DrawLineToTargetInfo Info;
public DrawLineToTarget(DrawLineToTargetInfo info)
{
this.Info = info;
}
Actor target;
float2 pos;
int lifetime;
Color c;
public void SetTarget(Actor self, int2 cell, Color c)
{
pos = Game.CellSize * (cell + new float2(0.5f, 0.5f));
lifetime = Info.Ticks;
target = null;
this.c = c;
}
public void SetTarget(Actor self, Actor target, Color c)
{
this.target = target;
lifetime = Info.Ticks;
this.c = c;
}
public void Render (Actor self)
{
var force = Game.controller.GetModifiers().HasModifier(Modifiers.Alt);
if ((lifetime <= 0 || --lifetime <= 0) && !force)
return;
var p = (target != null) ? target.CenterLocation : pos;
Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c);
for (bool b = false; !b; p = self.CenterLocation, b = true)
{
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
}
Game.Renderer.LineRenderer.Flush();
}
}
}