Files
OpenRA/OpenRA.Mods.Common/Activities/HarvesterDockSequence.cs
Gustas dc390a7301 Add IMove.MoveOntoTarget interface
In `TraitsInterfaces` we expose offset as WPos instead of CPos. In an upcoming PR we'll translate the same change to yaml.
2023-04-21 18:29:43 +02:00

206 lines
5.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class HarvesterDockSequence : Activity
{
protected enum DockingState { Wait, Drag, Dock, Loop, Undock, Complete }
protected readonly Actor RefineryActor;
protected readonly WithDockingOverlay DockHostSpriteOverlay;
protected readonly Harvester Harv;
protected readonly IDockClientBody DockClientBody;
protected readonly bool IsDragRequired;
protected readonly WVec DragOffset;
protected readonly int DragLength;
protected readonly WPos StartDrag;
protected readonly WPos EndDrag;
protected DockingState dockingState;
readonly INotifyDockClient[] notifyDockClients;
readonly INotifyDockHost[] notifyDockHosts;
bool dockInitiated = false;
public HarvesterDockSequence(Actor self, Actor refineryActor, Refinery refinery)
{
dockingState = DockingState.Drag;
RefineryActor = refineryActor;
DockHostSpriteOverlay = refineryActor.TraitOrDefault<WithDockingOverlay>();
IsDragRequired = refinery.IsDragRequired;
DragOffset = refinery.DragOffset;
DragLength = refinery.DragLength;
Harv = self.Trait<Harvester>();
DockClientBody = self.TraitOrDefault<IDockClientBody>();
StartDrag = self.CenterPosition;
EndDrag = refineryActor.CenterPosition + DragOffset;
notifyDockClients = self.TraitsImplementing<INotifyDockClient>().ToArray();
notifyDockHosts = refineryActor.TraitsImplementing<INotifyDockHost>().ToArray();
}
public override bool Tick(Actor self)
{
switch (dockingState)
{
case DockingState.Wait:
return false;
case DockingState.Drag:
if (IsCanceling || !RefineryActor.IsInWorld || RefineryActor.IsDead || Harv.IsTraitDisabled)
return true;
dockingState = DockingState.Dock;
if (IsDragRequired)
QueueChild(new Drag(self, StartDrag, EndDrag, DragLength));
return false;
case DockingState.Dock:
if (!IsCanceling && RefineryActor.IsInWorld && !RefineryActor.IsDead && !Harv.IsTraitDisabled)
{
dockInitiated = true;
PlayDockAnimations(self);
NotifyDocked(self);
}
else
dockingState = DockingState.Undock;
return false;
case DockingState.Loop:
if (IsCanceling || !RefineryActor.IsInWorld || RefineryActor.IsDead || Harv.IsTraitDisabled || Harv.TickUnload(self, RefineryActor))
dockingState = DockingState.Undock;
return false;
case DockingState.Undock:
if (dockInitiated)
PlayUndockAnimations(self);
else
dockingState = DockingState.Complete;
return false;
case DockingState.Complete:
Harv.LastLinkedProc = Harv.LinkedProc;
Harv.LinkProc(null);
NotifyUndocked(self);
if (IsDragRequired)
QueueChild(new Drag(self, EndDrag, StartDrag, DragLength));
return true;
}
throw new InvalidOperationException("Invalid harvester dock state");
}
public virtual void PlayDockAnimations(Actor self)
{
PlayDockCientAnimation(self, () =>
{
if (DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
{
dockingState = DockingState.Wait;
DockHostSpriteOverlay.Visible = true;
DockHostSpriteOverlay.WithOffset.Animation.PlayThen(DockHostSpriteOverlay.Info.Sequence, () =>
{
dockingState = DockingState.Loop;
DockHostSpriteOverlay.Visible = false;
});
}
else
dockingState = DockingState.Loop;
});
}
public virtual void PlayDockCientAnimation(Actor self, Action after)
{
if (DockClientBody != null)
{
dockingState = DockingState.Wait;
DockClientBody.PlayDockAnimation(self, () => after());
}
else
after();
}
public virtual void PlayUndockAnimations(Actor self)
{
if (RefineryActor.IsInWorld && !RefineryActor.IsDead && DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
{
dockingState = DockingState.Wait;
DockHostSpriteOverlay.Visible = true;
DockHostSpriteOverlay.WithOffset.Animation.PlayBackwardsThen(DockHostSpriteOverlay.Info.Sequence, () =>
{
PlayUndockClientAnimation(self, () =>
{
dockingState = DockingState.Complete;
DockHostSpriteOverlay.Visible = false;
});
});
}
else
PlayUndockClientAnimation(self, () => dockingState = DockingState.Complete);
}
public virtual void PlayUndockClientAnimation(Actor self, Action after)
{
if (DockClientBody != null)
{
dockingState = DockingState.Wait;
DockClientBody.PlayReverseDockAnimation(self, () => after());
}
else
after();
}
void NotifyDocked(Actor self)
{
foreach (var nd in notifyDockClients)
nd.Docked(self, RefineryActor);
foreach (var nd in notifyDockHosts)
nd.Docked(RefineryActor, self);
}
void NotifyUndocked(Actor self)
{
foreach (var nd in notifyDockClients)
nd.Undocked(self, RefineryActor);
if (RefineryActor.IsInWorld && !RefineryActor.IsDead)
foreach (var nd in notifyDockHosts)
nd.Undocked(RefineryActor, self);
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromActor(RefineryActor);
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
yield return new TargetLineNode(Target.FromActor(RefineryActor), Color.Green);
}
}
}