mono was the bottleneck restricting our ability to use a newer C# version. mono 6.12 is currently available. Although poorly documented on their website, this supports C# 9. https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning indicates mono 6.12 uses Roslyn 3.9.0. https://github.com/dotnet/roslyn/blob/main/docs/wiki/NuGet-packages.md#versioning indicates Roslyn 3.9.0 supports C# 9. This unlocks C# 8 and C# 9 features previously unavailable to us. - https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-80 - https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-9 A newer version of StyleCop is required to avoid rules tripping up on the new syntax. Currently only prerelease versions are available but their use is encouraged https://github.com/DotNetAnalyzers/StyleCopAnalyzers/issues/3420#issuecomment-994899135 Fix style rule violations on existing rules where the newer language version makes some existing casts redundant or allows use of the null coalescing assignment operator.
48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("General")]
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public class RepairableBuildingProperties : ScriptActorProperties, Requires<RepairableBuildingInfo>
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{
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readonly RepairableBuilding rb;
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public RepairableBuildingProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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rb = self.Trait<RepairableBuilding>();
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}
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[Desc("Start repairs on this building. `repairer` can be an allied player.")]
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public void StartBuildingRepairs(Player repairer = null)
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{
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repairer ??= Self.Owner;
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if (!rb.Repairers.Contains(repairer))
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rb.RepairBuilding(Self, repairer);
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}
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[Desc("Stop repairs on this building. `repairer` can be an allied player.")]
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public void StopBuildingRepairs(Player repairer = null)
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{
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repairer ??= Self.Owner;
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if (rb.RepairActive && rb.Repairers.Contains(repairer))
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rb.RepairBuilding(Self, repairer);
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}
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}
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}
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