Files
OpenRA/OpenRA.Mods.Common/Traits/AutoCrusher.cs
2023-05-20 12:53:29 +02:00

80 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class AutoCrusherInfo : PausableConditionalTraitInfo, Requires<IMoveInfo>
{
[Desc("Maximum range to scan for targets.")]
public readonly WDist ScanRadius = WDist.FromCells(5);
[Desc("The minimal amount of ticks to wait between scanning for targets.")]
public readonly int MinimumScanTimeInterval = 10;
[Desc("The maximal amount of ticks to wait between scanning for targets.")]
public readonly int MaximumScanTimeInterval = 15;
[Desc("The crush class(es) that can be automatically crushed.")]
public readonly BitSet<CrushClass> CrushClasses = default;
[Desc("Player relationships the owner of the actor needs to get targeted.")]
public readonly PlayerRelationship TargetRelationships = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
public override object Create(ActorInitializer init) { return new AutoCrusher(init.Self, this); }
}
class AutoCrusher : PausableConditionalTrait<AutoCrusherInfo>, INotifyIdle
{
int nextScanTime;
readonly IMoveInfo moveInfo;
readonly bool isAircraft;
protected readonly IMove Move;
public AutoCrusher(Actor self, AutoCrusherInfo info)
: base(info)
{
Move = self.Trait<IMove>();
moveInfo = self.Info.TraitInfo<IMoveInfo>();
nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval);
isAircraft = Move is Aircraft;
}
void INotifyIdle.TickIdle(Actor self)
{
if (nextScanTime-- > 0)
return;
// TODO: Add a proper Cloak and Disguise detection here.
var crushableActor = self.World.FindActorsInCircle(self.CenterPosition, Info.ScanRadius)
.Where(a => a != self && !a.IsDead && a.IsInWorld &&
self.Location != a.Location && a.IsAtGroundLevel() &&
Info.TargetRelationships.HasRelationship(self.Owner.RelationshipWith(a.Owner)) &&
a.TraitsImplementing<ICrushable>().Any(c => c.CrushableBy(a, self, Info.CrushClasses)))
.ClosestTo(self); // TODO: Make it use shortest pathfinding distance instead
if (crushableActor == null)
return;
if (isAircraft)
self.QueueActivity(new Land(self, Target.FromActor(crushableActor), targetLineColor: moveInfo.GetTargetLineColor()));
else
self.QueueActivity(Move.MoveTo(crushableActor.Location, targetLineColor: moveInfo.GetTargetLineColor()));
nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval);
}
}
}