Files
OpenRA/OpenRA.Game/Traits/Target.cs
2021-06-29 18:33:21 -05:00

235 lines
5.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
public enum TargetType : byte { Invalid, Actor, Terrain, FrozenActor }
public readonly struct Target
{
public static readonly Target[] None = { };
public static readonly Target Invalid = default(Target);
readonly TargetType type;
readonly Actor actor;
readonly FrozenActor frozen;
readonly WPos terrainCenterPosition;
readonly WPos[] terrainPositions;
readonly CPos? cell;
readonly SubCell? subCell;
readonly int generation;
Target(WPos terrainCenterPosition, WPos[] terrainPositions = null)
{
type = TargetType.Terrain;
this.terrainCenterPosition = terrainCenterPosition;
this.terrainPositions = terrainPositions ?? new[] { terrainCenterPosition };
actor = null;
frozen = null;
cell = null;
subCell = null;
generation = 0;
}
Target(World w, CPos c, SubCell subCell)
{
type = TargetType.Terrain;
terrainCenterPosition = w.Map.CenterOfSubCell(c, subCell);
terrainPositions = new[] { terrainCenterPosition };
cell = c;
this.subCell = subCell;
actor = null;
frozen = null;
generation = 0;
}
Target(Actor a)
{
type = TargetType.Actor;
actor = a;
generation = a.Generation;
terrainCenterPosition = WPos.Zero;
terrainPositions = null;
frozen = null;
cell = null;
subCell = null;
}
Target(FrozenActor fa)
{
type = TargetType.FrozenActor;
frozen = fa;
terrainCenterPosition = WPos.Zero;
terrainPositions = null;
actor = null;
cell = null;
subCell = null;
generation = 0;
}
public static Target FromPos(WPos p) { return new Target(p); }
public static Target FromTargetPositions(in Target t) { return new Target(t.CenterPosition, t.Positions.ToArray()); }
public static Target FromCell(World w, CPos c, SubCell subCell = SubCell.FullCell) { return new Target(w, c, subCell); }
public static Target FromActor(Actor a) { return a != null ? new Target(a) : Invalid; }
public static Target FromFrozenActor(FrozenActor fa) { return new Target(fa); }
public Actor Actor => actor;
public FrozenActor FrozenActor => frozen;
public TargetType Type
{
get
{
if (type == TargetType.Actor)
{
// Actor is no longer in the world
if (!actor.IsInWorld || actor.IsDead)
return TargetType.Invalid;
// Actor generation has changed (teleported or captured)
if (actor.Generation != generation)
return TargetType.Invalid;
}
return type;
}
}
public bool IsValidFor(Actor targeter)
{
if (targeter == null)
return false;
switch (Type)
{
case TargetType.Actor:
return actor.IsTargetableBy(targeter);
case TargetType.FrozenActor:
return frozen.IsValid && frozen.Visible && !frozen.Hidden;
case TargetType.Invalid:
return false;
default:
case TargetType.Terrain:
return true;
}
}
// Currently all or nothing.
// TODO: either replace based on target type or put in singleton trait
public bool RequiresForceFire
{
get
{
if (actor == null)
return false;
// PERF: Avoid LINQ.
var isTargetable = false;
foreach (var targetable in actor.Targetables)
{
if (!targetable.IsTraitEnabled())
continue;
isTargetable = true;
if (!targetable.RequiresForceFire)
return false;
}
return isTargetable;
}
}
// Representative position - see Positions for the full set of targetable positions.
public WPos CenterPosition
{
get
{
switch (Type)
{
case TargetType.Actor:
return actor.CenterPosition;
case TargetType.FrozenActor:
return frozen.CenterPosition;
case TargetType.Terrain:
return terrainCenterPosition;
default:
case TargetType.Invalid:
throw new InvalidOperationException("Attempting to query the position of an invalid Target");
}
}
}
// Positions available to target for range checks
static readonly WPos[] NoPositions = { };
public IEnumerable<WPos> Positions
{
get
{
switch (Type)
{
case TargetType.Actor:
return actor.GetTargetablePositions();
case TargetType.FrozenActor:
// TargetablePositions may be null if it is Invalid
return frozen.TargetablePositions ?? NoPositions;
case TargetType.Terrain:
return terrainPositions;
default:
case TargetType.Invalid:
return NoPositions;
}
}
}
public bool IsInRange(WPos origin, WDist range)
{
if (Type == TargetType.Invalid)
return false;
// Target ranges are calculated in 2D, so ignore height differences
return Positions.Any(t => (t - origin).HorizontalLengthSquared <= range.LengthSquared);
}
public override string ToString()
{
switch (Type)
{
case TargetType.Actor:
return actor.ToString();
case TargetType.FrozenActor:
return frozen.ToString();
case TargetType.Terrain:
return terrainCenterPosition.ToString();
default:
case TargetType.Invalid:
return "Invalid";
}
}
// Expose internal state for serialization by the orders code *only*
internal TargetType SerializableType => type;
internal Actor SerializableActor => actor;
internal CPos? SerializableCell => cell;
internal SubCell? SerializableSubCell => subCell;
internal WPos SerializablePos => terrainCenterPosition;
}
}