160 lines
4.9 KiB
C#
160 lines
4.9 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.Support;
|
|
|
|
namespace OpenRA.Graphics
|
|
{
|
|
class TheaterTemplate
|
|
{
|
|
public readonly Sprite[] Sprites;
|
|
public readonly int Stride;
|
|
public readonly int Variants;
|
|
|
|
public TheaterTemplate(Sprite[] sprites, int stride, int variants)
|
|
{
|
|
Sprites = sprites;
|
|
Stride = stride;
|
|
Variants = variants;
|
|
}
|
|
}
|
|
|
|
public sealed class Theater : IDisposable
|
|
{
|
|
readonly Dictionary<ushort, TheaterTemplate> templates = new Dictionary<ushort, TheaterTemplate>();
|
|
readonly SheetBuilder sheetBuilder;
|
|
readonly Sprite missingTile;
|
|
readonly MersenneTwister random;
|
|
TileSet tileset;
|
|
|
|
public Theater(TileSet tileset)
|
|
{
|
|
this.tileset = tileset;
|
|
var allocated = false;
|
|
|
|
Func<Sheet> allocate = () =>
|
|
{
|
|
if (allocated)
|
|
throw new SheetOverflowException("Terrain sheet overflow. Try increasing the tileset SheetSize parameter.");
|
|
allocated = true;
|
|
|
|
return new Sheet(SheetType.Indexed, new Size(tileset.SheetSize, tileset.SheetSize));
|
|
};
|
|
|
|
sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
|
|
random = new MersenneTwister();
|
|
|
|
var frameCache = new FrameCache(Game.ModData.DefaultFileSystem, Game.ModData.SpriteLoaders);
|
|
foreach (var t in tileset.Templates)
|
|
{
|
|
var variants = new List<Sprite[]>();
|
|
|
|
foreach (var i in t.Value.Images)
|
|
{
|
|
var allFrames = frameCache[i];
|
|
var frameCount = tileset.EnableDepth ? allFrames.Length / 2 : allFrames.Length;
|
|
var indices = t.Value.Frames != null ? t.Value.Frames : Enumerable.Range(0, frameCount);
|
|
variants.Add(indices.Select(j =>
|
|
{
|
|
var f = allFrames[j];
|
|
var tile = t.Value.Contains(j) ? t.Value[j] : null;
|
|
|
|
// The internal z axis is inverted from expectation (negative is closer)
|
|
var zOffset = tile != null ? -tile.ZOffset : 0;
|
|
var zRamp = tile != null ? tile.ZRamp : 1f;
|
|
var offset = new float3(f.Offset, zOffset);
|
|
var s = sheetBuilder.Allocate(f.Size, zRamp, offset);
|
|
Util.FastCopyIntoChannel(s, f.Data);
|
|
|
|
if (tileset.EnableDepth)
|
|
{
|
|
var ss = sheetBuilder.Allocate(f.Size, zRamp, offset);
|
|
Util.FastCopyIntoChannel(ss, allFrames[j + frameCount].Data);
|
|
|
|
// s and ss are guaranteed to use the same sheet
|
|
// because of the custom terrain sheet allocation
|
|
s = new SpriteWithSecondaryData(s, s.Sheet, ss.Bounds, ss.Channel);
|
|
}
|
|
|
|
return s;
|
|
}).ToArray());
|
|
}
|
|
|
|
var allSprites = variants.SelectMany(s => s);
|
|
|
|
// Ignore the offsets baked into R8 sprites
|
|
if (tileset.IgnoreTileSpriteOffsets)
|
|
allSprites = allSprites.Select(s => new Sprite(s.Sheet, s.Bounds, s.ZRamp, new float3(float2.Zero, s.Offset.Z), s.Channel, s.BlendMode));
|
|
|
|
templates.Add(t.Value.Id, new TheaterTemplate(allSprites.ToArray(), variants.First().Count(), t.Value.Images.Length));
|
|
}
|
|
|
|
// 1x1px transparent tile
|
|
missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
|
|
|
|
Sheet.ReleaseBuffer();
|
|
}
|
|
|
|
public Sprite TileSprite(TerrainTile r, int? variant = null)
|
|
{
|
|
TheaterTemplate template;
|
|
if (!templates.TryGetValue(r.Type, out template))
|
|
return missingTile;
|
|
|
|
if (r.Index >= template.Stride)
|
|
return missingTile;
|
|
|
|
var start = template.Variants > 1 ? variant.HasValue ? variant.Value : random.Next(template.Variants) : 0;
|
|
return template.Sprites[start * template.Stride + r.Index];
|
|
}
|
|
|
|
public Rectangle TemplateBounds(TerrainTemplateInfo template, Size tileSize, MapGridType mapGrid)
|
|
{
|
|
Rectangle? templateRect = null;
|
|
|
|
var i = 0;
|
|
for (var y = 0; y < template.Size.Y; y++)
|
|
{
|
|
for (var x = 0; x < template.Size.X; x++)
|
|
{
|
|
var tile = new TerrainTile(template.Id, (byte)(i++));
|
|
var tileInfo = tileset.GetTileInfo(tile);
|
|
|
|
// Empty tile
|
|
if (tileInfo == null)
|
|
continue;
|
|
|
|
var sprite = TileSprite(tile);
|
|
var u = mapGrid == MapGridType.Rectangular ? x : (x - y) / 2f;
|
|
var v = mapGrid == MapGridType.Rectangular ? y : (x + y) / 2f;
|
|
|
|
var tl = new float2(u * tileSize.Width, (v - 0.5f * tileInfo.Height) * tileSize.Height) - 0.5f * sprite.Size;
|
|
var rect = new Rectangle((int)(tl.X + sprite.Offset.X), (int)(tl.Y + sprite.Offset.Y), (int)sprite.Size.X, (int)sprite.Size.Y);
|
|
templateRect = templateRect.HasValue ? Rectangle.Union(templateRect.Value, rect) : rect;
|
|
}
|
|
}
|
|
|
|
return templateRect.HasValue ? templateRect.Value : Rectangle.Empty;
|
|
}
|
|
|
|
public Sheet Sheet { get { return sheetBuilder.Current; } }
|
|
|
|
public void Dispose()
|
|
{
|
|
sheetBuilder.Dispose();
|
|
}
|
|
}
|
|
}
|