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e90fc1ef39a99bb65e01564faa88e7f8772edb03
OpenRA/OpenRA.Game/Network
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Paul Chote de7a84e8ed Don't use Platform.ResolvePath when constructing hardcoded paths.
2020-11-22 16:42:46 +01:00
..
Connection.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
FrameData.cs
Prefer Min/MaxBy overloads to OrderBy().First() patterns
2020-10-17 23:48:48 +02:00
GameSave.cs
Drop and log sync orders with mismatching length
2020-10-14 19:53:49 +02:00
GameServer.cs
Right click lobby spawns to disable or remove players.
2020-11-07 19:33:28 +01:00
GeoIP.cs
Switch GeoIP database from MaxMind to IP2Location.
2020-04-15 23:16:24 +02:00
Handshake.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Order.cs
Use in parameter for Target
2020-11-06 22:02:24 +01:00
OrderIO.cs
Add a Order.SyncHashOrderLength const
2020-10-14 19:53:49 +02:00
OrderManager.cs
Drop and log sync orders with mismatching length
2020-10-14 19:53:49 +02:00
ReplayConnection.cs
Ignore the length requirement of sync orders we want to drop
2020-10-14 19:53:49 +02:00
ReplayRecorder.cs
Don't use Platform.ResolvePath when constructing hardcoded paths.
2020-11-22 16:42:46 +01:00
Session.cs
Change DisabledSpawnPoints from List to HashSet
2020-11-15 09:38:02 +01:00
SyncReport.cs
Use Tuple syntax
2020-08-15 10:37:10 +01:00
UnitOrders.cs
Cache IResolveOrder traits on Actor
2020-10-10 13:59:40 +01:00
UPnP.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
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