215 lines
3.3 KiB
YAML
215 lines
3.3 KiB
YAML
World:
|
|
LuaScript:
|
|
Scripts: nod08a.lua, nod08a-AI.lua
|
|
MusicPlaylist:
|
|
StartingMusic: linefire
|
|
VictoryMusic: nod_win1
|
|
MissionData:
|
|
Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
|
|
BackgroundVideo: tiberfx.vqa
|
|
BriefingVideo: nod8.vqa
|
|
LossVideo: nodlose.vqa
|
|
SmudgeLayer@SCORCH:
|
|
InitialSmudges:
|
|
sc1 40,59 0
|
|
sc3 39,59 0
|
|
sc5 55,53 0
|
|
sc2 23,53 0
|
|
sc2 23,52 0
|
|
sc3 59,51 0
|
|
sc5 58,51 0
|
|
sc2 23,51 0
|
|
sc5 23,50 0
|
|
sc3 23,49 0
|
|
SmudgeLayer@CRATER:
|
|
InitialSmudges:
|
|
cr1 47,58 0
|
|
cr1 56,54 0
|
|
cr1 55,54 0
|
|
|
|
Player:
|
|
PlayerResources:
|
|
DefaultCash: 0
|
|
|
|
CYCL:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
NUK2:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
HPAD:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
BRIK:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
EYE:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
GUN:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
OBLI:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
TMPL:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
E2:
|
|
Buildable:
|
|
Prerequisites: ~pyle
|
|
|
|
E4:
|
|
Buildable:
|
|
Prerequisites: ~hand
|
|
|
|
E5:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
E6:
|
|
-RepairsBridges:
|
|
|
|
HARV:
|
|
Harvester:
|
|
SearchFromOrderRadius: 30
|
|
|
|
MTNK:
|
|
Buildable:
|
|
Prerequisites: ~weap
|
|
|
|
HTNK:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
HQ:
|
|
AirstrikePower:
|
|
Prerequisites: gdi
|
|
SquadSize: 1
|
|
|
|
RMBO:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
MCV:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
FTNK:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
MLRS:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
MSAM:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
ATWR:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
HELI:
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
|
|
SBAG:
|
|
Buildable:
|
|
Queue: Defence.GDI, Defence.Nod
|
|
|
|
GTWR:
|
|
Buildable:
|
|
Queue: Defence.GDI
|
|
|
|
A10.IN:
|
|
Inherits: A10
|
|
RenderSprites:
|
|
Image: A10
|
|
Armament@BOMBS:
|
|
Weapon: Napalm.in
|
|
|
|
airstrike.proxy:
|
|
AlwaysVisible:
|
|
AirstrikePower:
|
|
Icon: airstrike
|
|
StartFullyCharged: True
|
|
ChargeTime: 120
|
|
SquadSize: 3
|
|
QuantizedFacings: 8
|
|
Description: Air Strike
|
|
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
|
EndChargeSound: airredy1.aud
|
|
SelectTargetSound: select1.aud
|
|
InsufficientPowerSound: nopower1.aud
|
|
IncomingSound: enemya.aud
|
|
UnitType: a10.in
|
|
DisplayBeacon: True
|
|
BeaconPoster: airstrike
|
|
DisplayRadarPing: True
|
|
CameraActor: camera
|
|
|
|
FACT.IN:
|
|
Inherits: FACT
|
|
RenderSprites:
|
|
Image: FACT
|
|
ProvidesPrerequisite:
|
|
Prerequisite: fact
|
|
CustomSellValue:
|
|
Value: 13515
|
|
|
|
FACTOUT.IN:
|
|
Inherits: FACT
|
|
RenderSprites:
|
|
Image: fact
|
|
ProvidesPrerequisite:
|
|
Prerequisite: fact
|
|
Capturable:
|
|
CaptureThreshold: 100
|
|
|
|
MoneyCrate:
|
|
Inherits: ^Crate
|
|
GiveCashCrateAction:
|
|
Amount: 2000
|
|
UseCashTick: yes
|
|
|
|
NUKEOUT.IN:
|
|
Inherits: NUKE
|
|
RenderSprites:
|
|
Image: nuke
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
ProvidesPrerequisite:
|
|
Prerequisite: anypower
|
|
Capturable:
|
|
CaptureThreshold: 100
|
|
|
|
PROCOUT.IN:
|
|
Inherits: PROC
|
|
RenderSprites:
|
|
Image: proc
|
|
Buildable:
|
|
Prerequisites: ~disabled
|
|
ProvidesPrerequisite:
|
|
Prerequisite: proc
|
|
Capturable:
|
|
CaptureThreshold: 100
|
|
|
|
TRAN.IN:
|
|
Inherits: TRAN
|
|
RejectsOrders:
|
|
-Selectable:
|
|
RenderSprites:
|
|
Image: TRAN
|
|
Buildable:
|
|
Prerequisites: ~disabled
|