Files
OpenRA/mods/cnc/maps/nod08a/rules.yaml
Biofreak1987 e9195d3a36 Add nod08a
2016-05-15 09:04:17 +02:00

215 lines
3.3 KiB
YAML

World:
LuaScript:
Scripts: nod08a.lua, nod08a-AI.lua
MusicPlaylist:
StartingMusic: linefire
VictoryMusic: nod_win1
MissionData:
Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
BackgroundVideo: tiberfx.vqa
BriefingVideo: nod8.vqa
LossVideo: nodlose.vqa
SmudgeLayer@SCORCH:
InitialSmudges:
sc1 40,59 0
sc3 39,59 0
sc5 55,53 0
sc2 23,53 0
sc2 23,52 0
sc3 59,51 0
sc5 58,51 0
sc2 23,51 0
sc5 23,50 0
sc3 23,49 0
SmudgeLayer@CRATER:
InitialSmudges:
cr1 47,58 0
cr1 56,54 0
cr1 55,54 0
Player:
PlayerResources:
DefaultCash: 0
CYCL:
Buildable:
Prerequisites: ~disabled
NUK2:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Prerequisites: ~disabled
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~pyle
E4:
Buildable:
Prerequisites: ~hand
E5:
Buildable:
Prerequisites: ~disabled
E6:
-RepairsBridges:
HARV:
Harvester:
SearchFromOrderRadius: 30
MTNK:
Buildable:
Prerequisites: ~weap
HTNK:
Buildable:
Prerequisites: ~disabled
HQ:
AirstrikePower:
Prerequisites: gdi
SquadSize: 1
RMBO:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
FTNK:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MSAM:
Buildable:
Prerequisites: ~disabled
ATWR:
Buildable:
Prerequisites: ~disabled
HELI:
Buildable:
Prerequisites: ~disabled
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
GTWR:
Buildable:
Queue: Defence.GDI
A10.IN:
Inherits: A10
RenderSprites:
Image: A10
Armament@BOMBS:
Weapon: Napalm.in
airstrike.proxy:
AlwaysVisible:
AirstrikePower:
Icon: airstrike
StartFullyCharged: True
ChargeTime: 120
SquadSize: 3
QuantizedFacings: 8
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
InsufficientPowerSound: nopower1.aud
IncomingSound: enemya.aud
UnitType: a10.in
DisplayBeacon: True
BeaconPoster: airstrike
DisplayRadarPing: True
CameraActor: camera
FACT.IN:
Inherits: FACT
RenderSprites:
Image: FACT
ProvidesPrerequisite:
Prerequisite: fact
CustomSellValue:
Value: 13515
FACTOUT.IN:
Inherits: FACT
RenderSprites:
Image: fact
ProvidesPrerequisite:
Prerequisite: fact
Capturable:
CaptureThreshold: 100
MoneyCrate:
Inherits: ^Crate
GiveCashCrateAction:
Amount: 2000
UseCashTick: yes
NUKEOUT.IN:
Inherits: NUKE
RenderSprites:
Image: nuke
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: anypower
Capturable:
CaptureThreshold: 100
PROCOUT.IN:
Inherits: PROC
RenderSprites:
Image: proc
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: proc
Capturable:
CaptureThreshold: 100
TRAN.IN:
Inherits: TRAN
RejectsOrders:
-Selectable:
RenderSprites:
Image: TRAN
Buildable:
Prerequisites: ~disabled