Files
OpenRA/mods/cnc/rules/aircraft.yaml
psydev 604854f22d added helicopter explosions; a10 hp boost
Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
A-10 HP raised from a very small 60 to 150.
2013-03-17 01:35:51 -07:00

195 lines
3.2 KiB
YAML

TRAN:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Icon:tranicnh
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
BuiltAt: hpad
Owner: gdi,nod
Selectable:
Bounds: 41,41
Helicopter:
RearmBuildings: hpad
LandWhenIdle: true
ROT: 5
Speed: 15
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 8
RenderUnit:
WithRotor@PRIMARY:
Offset: 0,14,0,-4
WithRotor@SECONDARY:
Id: rotor_2
Offset: 0,-14,0,-2
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 10
PipCount: 10
FallsToEarth:
Explosion: HeliCrash
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
HELI:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Icon: heliicnh
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, hq
BuiltAt: hpad
Owner: nod
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 8
AttackHeli:
PrimaryWeapon: HeliAGGun
PrimaryOffset: 0,-3,0,2
PrimaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
SecondaryWeapon: HeliAAGun
SecondaryOffset: 0,-3,0,2
SecondaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Reloads:
Count: 10
Period: 200
RenderUnit:
WithRotor:
Offset: 0,0,0,-2
WithMuzzleFlash:
WithShadow:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca
Icon: orcaicnh
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, hq
BuiltAt: hpad
Owner: gdi
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
Range: 8
AttackHeli:
PrimaryWeapon: OrcaAGMissiles
PrimaryOffset: 0,-10,0,5
PrimaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
SecondaryWeapon: OrcaAAMissiles
SecondaryOffset: 0,-10,0,5
SecondaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Reloads:
Count: 2
Period: 100
RenderUnit:
WithShadow:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Plane:
ROT: 5
Speed: 35
Health:
HP: 25
Armor:
Type: Heavy
RenderUnit:
WithShadow:
Cargo:
# Types: Infantry, Vehicle
MaxWeight: 10
PipCount: 10
Invulnerable:
-Selectable:
-TargetableUnit:
-GainsExperience:
FlyAwayOnIdle:
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Icon: a10icnh
Plane:
ROT: 4
Speed: 40
Health:
HP: 150
Armor:
Type: Heavy
RevealsShroud:
Range: 8
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 10
CarpetBomb:
Weapon: Napalm
Range: 3
-Selectable:
-GainsExperience:
FlyAwayOnIdle: