331 lines
10 KiB
C#
331 lines
10 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class MapChooserLogic
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{
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readonly Widget widget;
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readonly DropDownButtonWidget gameModeDropdown;
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MapClassification currentTab;
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Dictionary<MapClassification, ScrollPanelWidget> scrollpanels = new Dictionary<MapClassification, ScrollPanelWidget>();
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Dictionary<MapClassification, MapPreview[]> tabMaps = new Dictionary<MapClassification, MapPreview[]>();
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string[] visibleMaps;
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string selectedUid;
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Action<string> onSelect;
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string gameMode;
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string mapFilter;
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[ObjectCreator.UseCtor]
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internal MapChooserLogic(Widget widget, string initialMap, MapClassification initialTab, Action onExit, Action<string> onSelect, MapVisibility filter)
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{
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this.widget = widget;
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this.onSelect = onSelect;
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var approving = new Action(() => { Ui.CloseWindow(); onSelect(selectedUid); });
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var canceling = new Action(() => { Ui.CloseWindow(); onExit(); });
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var okButton = widget.Get<ButtonWidget>("BUTTON_OK");
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okButton.Disabled = this.onSelect == null;
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okButton.OnClick = approving;
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widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = canceling;
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gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
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var itemTemplate = widget.Get<ScrollItemWidget>("MAP_TEMPLATE");
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widget.RemoveChild(itemTemplate);
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var mapFilterInput = widget.GetOrNull<TextFieldWidget>("MAPFILTER_INPUT");
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if (mapFilterInput != null)
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{
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mapFilterInput.TakeKeyboardFocus();
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mapFilterInput.OnEscKey = () =>
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{
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if (mapFilterInput.Text.Length == 0)
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canceling();
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else
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{
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mapFilter = mapFilterInput.Text = null;
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EnumerateMaps(currentTab, itemTemplate);
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}
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return true;
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};
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mapFilterInput.OnEnterKey = () => { approving(); return true; };
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mapFilterInput.OnTextEdited = () =>
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{
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mapFilter = mapFilterInput.Text;
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EnumerateMaps(currentTab, itemTemplate);
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};
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}
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var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
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if (randomMapButton != null)
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{
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randomMapButton.OnClick = () =>
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{
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var uid = visibleMaps.Random(Game.CosmeticRandom);
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selectedUid = uid;
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scrollpanels[currentTab].ScrollToItem(uid, smooth: true);
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};
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randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Length == 0;
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}
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var deleteMapButton = widget.Get<ButtonWidget>("DELETE_MAP_BUTTON");
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deleteMapButton.IsDisabled = () => Game.ModData.MapCache[selectedUid].Class != MapClassification.User;
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deleteMapButton.IsVisible = () => currentTab == MapClassification.User;
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deleteMapButton.OnClick = () =>
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{
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DeleteOneMap(selectedUid, (string newUid) =>
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{
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RefreshMaps(currentTab, filter);
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EnumerateMaps(currentTab, itemTemplate);
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if (!tabMaps[currentTab].Any())
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SwitchTab(Game.ModData.MapCache[newUid].Class, itemTemplate);
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});
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};
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var deleteAllMapsButton = widget.Get<ButtonWidget>("DELETE_ALL_MAPS_BUTTON");
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deleteAllMapsButton.IsVisible = () => currentTab == MapClassification.User;
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deleteAllMapsButton.OnClick = () =>
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{
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DeleteAllMaps(visibleMaps, (string newUid) =>
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{
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RefreshMaps(currentTab, filter);
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EnumerateMaps(currentTab, itemTemplate);
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SwitchTab(Game.ModData.MapCache[newUid].Class, itemTemplate);
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});
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};
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SetupMapTab(MapClassification.User, filter, "USER_MAPS_TAB_BUTTON", "USER_MAPS_TAB", itemTemplate);
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SetupMapTab(MapClassification.System, filter, "SYSTEM_MAPS_TAB_BUTTON", "SYSTEM_MAPS_TAB", itemTemplate);
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if (initialMap == null && tabMaps.Keys.Contains(initialTab) && tabMaps[initialTab].Any())
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{
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selectedUid = WidgetUtils.ChooseInitialMap(tabMaps[initialTab].Select(mp => mp.Uid).First());
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currentTab = initialTab;
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}
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else
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{
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selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
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currentTab = tabMaps.Keys.FirstOrDefault(k => tabMaps[k].Select(mp => mp.Uid).Contains(selectedUid));
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}
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SwitchTab(currentTab, itemTemplate);
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}
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void SwitchTab(MapClassification tab, ScrollItemWidget itemTemplate)
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{
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currentTab = tab;
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EnumerateMaps(tab, itemTemplate);
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}
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void RefreshMaps(MapClassification tab, MapVisibility filter)
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{
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tabMaps[tab] = Game.ModData.MapCache.Where(m => m.Status == MapStatus.Available &&
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m.Class == tab && (m.Map.Visibility & filter) != 0).ToArray();
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}
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void SetupMapTab(MapClassification tab, MapVisibility filter, string tabButtonName, string tabContainerName, ScrollItemWidget itemTemplate)
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{
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var tabContainer = widget.Get<ContainerWidget>(tabContainerName);
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tabContainer.IsVisible = () => currentTab == tab;
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var tabScrollpanel = tabContainer.Get<ScrollPanelWidget>("MAP_LIST");
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tabScrollpanel.Layout = new GridLayout(tabScrollpanel);
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scrollpanels.Add(tab, tabScrollpanel);
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var tabButton = widget.Get<ButtonWidget>(tabButtonName);
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tabButton.IsHighlighted = () => currentTab == tab;
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tabButton.IsVisible = () => tabMaps[tab].Any();
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tabButton.OnClick = () => SwitchTab(tab, itemTemplate);
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RefreshMaps(tab, filter);
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}
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void SetupGameModeDropdown(MapClassification tab, DropDownButtonWidget gameModeDropdown, ScrollItemWidget itemTemplate)
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{
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if (gameModeDropdown != null)
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{
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var gameModes = tabMaps[tab]
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.GroupBy(m => m.Type)
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.Select(g => Pair.New(g.Key, g.Count())).ToList();
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// 'all game types' extra item
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gameModes.Insert(0, Pair.New(null as string, tabMaps[tab].Count()));
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Func<Pair<string, int>, string> showItem = x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);
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Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
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{
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var item = ScrollItemWidget.Setup(template,
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() => gameMode == ii.First,
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() => { gameMode = ii.First; EnumerateMaps(tab, itemTemplate); });
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item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
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return item;
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};
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gameModeDropdown.OnClick = () =>
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gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);
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gameModeDropdown.GetText = () =>
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{
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var item = gameModes.FirstOrDefault(m => m.First == gameMode);
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if (item == default(Pair<string, int>))
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item.First = "No matches";
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return showItem(item);
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};
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}
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}
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void EnumerateMaps(MapClassification tab, ScrollItemWidget template)
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{
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int playerCountFilter;
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if (!int.TryParse(mapFilter, out playerCountFilter))
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playerCountFilter = -1;
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var maps = tabMaps[tab]
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.Where(m => gameMode == null || m.Type == gameMode)
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.Where(m => mapFilter == null ||
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(m.Title != null && m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0) ||
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(m.Author != null && m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0) ||
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m.PlayerCount == playerCountFilter)
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.OrderBy(m => m.PlayerCount)
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.ThenBy(m => m.Title);
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scrollpanels[tab].RemoveChildren();
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foreach (var loop in maps)
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{
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var preview = loop;
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// Access the minimap to trigger async generation of the minimap.
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preview.GetMinimap();
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Action dblClick = () =>
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{
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if (onSelect != null)
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{
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Ui.CloseWindow();
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onSelect(preview.Uid);
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}
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};
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var item = ScrollItemWidget.Setup(preview.Uid, template, () => selectedUid == preview.Uid,
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() => selectedUid = preview.Uid, dblClick);
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item.IsVisible = () => item.RenderBounds.IntersectsWith(scrollpanels[tab].RenderBounds);
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var titleLabel = item.Get<LabelWidget>("TITLE");
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titleLabel.GetText = () => preview.Title;
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var previewWidget = item.Get<MapPreviewWidget>("PREVIEW");
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previewWidget.Preview = () => preview;
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var detailsWidget = item.GetOrNull<LabelWidget>("DETAILS");
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if (detailsWidget != null)
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detailsWidget.GetText = () => "{0} ({1} players)".F(preview.Type, preview.PlayerCount);
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var authorWidget = item.GetOrNull<LabelWidget>("AUTHOR");
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if (authorWidget != null)
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authorWidget.GetText = () => "Created by {0}".F(preview.Author);
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var sizeWidget = item.GetOrNull<LabelWidget>("SIZE");
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if (sizeWidget != null)
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{
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var size = preview.Bounds.Width + "x" + preview.Bounds.Height;
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var numberPlayableCells = preview.Bounds.Width * preview.Bounds.Height;
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if (numberPlayableCells >= 120 * 120) size += " (Huge)";
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else if (numberPlayableCells >= 90 * 90) size += " (Large)";
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else if (numberPlayableCells >= 60 * 60) size += " (Medium)";
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else size += " (Small)";
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sizeWidget.GetText = () => size;
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}
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scrollpanels[tab].AddChild(item);
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}
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if (tab == currentTab)
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{
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visibleMaps = maps.Select(m => m.Uid).ToArray();
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SetupGameModeDropdown(currentTab, gameModeDropdown, template);
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}
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if (visibleMaps.Contains(selectedUid))
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scrollpanels[tab].ScrollToItem(selectedUid);
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}
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string DeleteMap(string map)
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{
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var path = Game.ModData.MapCache[map].Map.Path;
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try
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{
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if (File.Exists(path))
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File.Delete(path);
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else if (Directory.Exists(path))
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Directory.Delete(path, true);
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Game.ModData.MapCache[map].Invalidate();
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if (selectedUid == map)
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selectedUid = WidgetUtils.ChooseInitialMap(tabMaps[currentTab].Select(mp => mp.Uid).FirstOrDefault());
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}
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catch (Exception ex)
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{
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Game.Debug("Failed to delete map '{0}'. See the debug.log file for details.", path);
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Log.Write("debug", ex.ToString());
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}
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return selectedUid;
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}
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void DeleteOneMap(string map, Action<string> after)
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{
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ConfirmationDialogs.PromptConfirmAction(
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"Delete map",
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"Delete the map '{0}'?".F(Game.ModData.MapCache[map].Title),
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() =>
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{
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var newUid = DeleteMap(map);
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if (after != null)
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after(newUid);
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},
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null,
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"Delete");
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}
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void DeleteAllMaps(string[] maps, Action<string> after)
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{
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ConfirmationDialogs.PromptConfirmAction(
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"Delete maps",
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"Delete all maps on this page?",
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() =>
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{
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maps.Do(m => DeleteMap(m));
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if (after != null)
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after(WidgetUtils.ChooseInitialMap(null));
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},
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null,
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"Delete");
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}
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}
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}
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