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e99ebb4da3eb5179e01f79eb41e746d6926da08c
OpenRA/OpenRA.Game/Effects
History
Chris Forbes 4fc8f32b9b add IonCannon power
2010-03-23 20:14:35 +13:00
..
Bullet.cs
removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
2010-03-17 18:39:05 +13:00
Corpse.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CrateEffect.cs
Remove duplication
2010-03-21 20:49:36 +13:00
DelayedAction.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Explosion.cs
add IonCannon power
2010-03-23 20:14:35 +13:00
FlashTarget.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
IEffect.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
LaserZap.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Missile.cs
removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
2010-03-17 18:39:05 +13:00
MoveFlash.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
NukeLaunch.cs
Some changes to the nuke damage model + screen shake
2010-03-09 17:59:00 +13:00
RepairIndicator.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Smoke.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
TeslaZap.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
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