Files
OpenRA/OpenRa.Game/MoveOrder.cs
2009-10-27 00:05:38 +13:00

46 lines
1016 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using OpenRa.Game.Traits;
namespace OpenRa.Game
{
abstract class Order
{
public abstract void Apply();
}
class MoveOrder : Order
{
public readonly Actor Unit;
public readonly int2 Destination;
public MoveOrder( Actor unit, int2 destination )
{
this.Unit = unit;
this.Destination = destination;
}
string GetVoiceSuffix()
{
var suffixes = new[] { ".r01", ".r03" };
return suffixes[Unit.traits.Get<Traits.Mobile>().Voice];
}
public override void Apply()
{
if (Game.LocalPlayer == Unit.Owner)
Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(), false);
var mobile = Unit.traits.Get<Mobile>();
mobile.Cancel(Unit);
mobile.QueueActivity( new Mobile.MoveTo( Destination ) );
var attackBase = Unit.traits.WithInterface<AttackBase>().FirstOrDefault();
if (attackBase != null)
attackBase.target = null; /* move cancels attack order */
}
}
}