Files
OpenRA/mods/cnc/weapons/other.yaml
AoAGeneral ddc31825ec TD Flame infantry spread.
Increases the flame infantry attack spread from 341 to 468.

This allows the flame infantry to have a wider cone attack as the previous 10 damage increase helped. They still however lacked the wide attack spread needed on massive infantry assaults. Their attack spread matches that of grenadiers and a lot of armaments (Artillery) and being a frontal unit can use a slight increase to help with this.
Units going prone still takes three hits to kill infantry (two for e3 and anyone standing).
2017-04-16 14:13:12 -07:00

142 lines
2.5 KiB
YAML

^FlameWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 55
Range: 2c512
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 468
Damage: 40
ValidTargets: Ground, Water, Trees
InvalidTargets: Wall
Versus:
None: 110
Wood: 100
Light: 100
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: flamer2.aud
Flamethrower:
Inherits: ^FlameWeapon
BigFlamer:
Inherits: ^FlameWeapon
ReloadDelay: 50
Range: 3c512
Projectile: Bullet
Speed: 341
Burst: 2
BurstDelay: 25
Warhead@1Dam: SpreadDamage
Spread: 400
Damage: 75
Versus:
Heavy: 25
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Chemspray:
Inherits: ^FlameWeapon
ReloadDelay: 65
Range: 3c0
InvalidTargets:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 80
InvalidTargets:
Versus:
None: 70
Wood: 35
Light: 75
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud
Napalm:
Inherits: ^FlameWeapon
ReloadDelay: 4
Range: 2c0
Burst: 2
BurstDelay: 2
-Projectile:
Projectile: GravityBomb
Image: BOMBLET
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Heavy: 80
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Laser:
ReloadDelay: 40
Range: 7c512
Report: obelray1.aud
Projectile: LaserZap
Width: 85
HitAnim: laserfire
ZOffset: 2047
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 360
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DinoWeapon:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Tail:
Inherits: ^DinoWeapon
Horn:
Inherits: ^DinoWeapon
ReloadDelay: 20
Warhead@1Dam: SpreadDamage
Damage: 120
Teeth:
Inherits: ^DinoWeapon
Claw:
Inherits: ^DinoWeapon
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 60
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud