Files
OpenRA/OpenRA.Mods.Common/Lint/CheckPlayers.cs
2015-01-15 23:15:51 +01:00

38 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
public class CheckPlayers : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
{
var playerNames = map.Players.Values.Select(p => p.Name);
foreach (var player in map.Players)
foreach (var ally in player.Value.Allies)
if (!playerNames.Contains(ally))
emitError("Allies contains player {0} that is not in list.".F(ally));
foreach (var player in map.Players)
foreach (var enemy in player.Value.Enemies)
if (!playerNames.Contains(enemy))
emitError("Enemies contains player {0} that is not in list.".F(enemy));
var races = map.Rules.Actors["world"].Traits.WithInterface<CountryInfo>().Select(c => c.Race);
foreach (var player in map.Players)
if (!string.IsNullOrWhiteSpace(player.Value.Race) && player.Value.Race != "Random" && !races.Contains(player.Value.Race))
emitError("Invalid race {0} chosen for player {1}.".F(player.Value.Race, player.Value.Name));
}
}
}