Files
OpenRA/OpenRA.Mods.Common/Traits/World/MapBuildRadius.cs
2017-12-12 22:43:11 +01:00

92 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the build radius checkboxes in the lobby options.")]
public class MapBuildRadiusInfo : ITraitInfo, ILobbyOptions
{
[Translate]
[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
public readonly string AllyBuildRadiusLabel = "Build off Allies";
[Translate]
[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
public readonly string AllyBuildRadiusDescription = "Allow allies to place structures inside your build area";
[Desc("Default value of the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusEnabled = true;
[Desc("Prevent the ally build radius state from being changed in the lobby.")]
public readonly bool AllyBuildRadiusLocked = false;
[Desc("Whether to display the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusVisible = true;
[Desc("Display order for the ally build radius checkbox in the lobby.")]
public readonly int AllyBuildRadiusDisplayOrder = 0;
[Translate]
[Desc("Tooltip description for the build radius checkbox in the lobby.")]
public readonly string BuildRadiusLabel = "Limit Build Area";
[Translate]
[Desc("Tooltip description for the build radius checkbox in the lobby.")]
public readonly string BuildRadiusDescription = "Limits structure placement to areas around Construction Yards";
[Desc("Default value of the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusEnabled = true;
[Desc("Prevent the build radius state from being changed in the lobby.")]
public readonly bool BuildRadiusLocked = false;
[Desc("Display the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusVisible = true;
[Desc("Display order for the build radius checkbox in the lobby.")]
public readonly int BuildRadiusDisplayOrder = 0;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("allybuild", AllyBuildRadiusLabel, AllyBuildRadiusDescription,
AllyBuildRadiusVisible, AllyBuildRadiusDisplayOrder, AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
yield return new LobbyBooleanOption("buildradius", BuildRadiusLabel, BuildRadiusDescription,
BuildRadiusVisible, BuildRadiusDisplayOrder, BuildRadiusEnabled, BuildRadiusLocked);
}
public object Create(ActorInitializer init) { return new MapBuildRadius(this); }
}
public class MapBuildRadius : INotifyCreated
{
readonly MapBuildRadiusInfo info;
public bool AllyBuildRadiusEnabled { get; private set; }
public bool BuildRadiusEnabled { get; private set; }
public MapBuildRadius(MapBuildRadiusInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled);
BuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("buildradius", info.BuildRadiusEnabled);
}
}
}