92 lines
3.4 KiB
C#
92 lines
3.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Controls the build radius checkboxes in the lobby options.")]
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public class MapBuildRadiusInfo : ITraitInfo, ILobbyOptions
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{
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[Translate]
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[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusLabel = "Build off Allies";
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[Translate]
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[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusDescription = "Allow allies to place structures inside your build area";
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[Desc("Default value of the ally build radius checkbox in the lobby.")]
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public readonly bool AllyBuildRadiusEnabled = true;
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[Desc("Prevent the ally build radius state from being changed in the lobby.")]
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public readonly bool AllyBuildRadiusLocked = false;
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[Desc("Whether to display the ally build radius checkbox in the lobby.")]
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public readonly bool AllyBuildRadiusVisible = true;
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[Desc("Display order for the ally build radius checkbox in the lobby.")]
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public readonly int AllyBuildRadiusDisplayOrder = 0;
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[Translate]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusLabel = "Limit Build Area";
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[Translate]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusDescription = "Limits structure placement to areas around Construction Yards";
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[Desc("Default value of the build radius checkbox in the lobby.")]
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public readonly bool BuildRadiusEnabled = true;
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[Desc("Prevent the build radius state from being changed in the lobby.")]
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public readonly bool BuildRadiusLocked = false;
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[Desc("Display the build radius checkbox in the lobby.")]
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public readonly bool BuildRadiusVisible = true;
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[Desc("Display order for the build radius checkbox in the lobby.")]
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public readonly int BuildRadiusDisplayOrder = 0;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("allybuild", AllyBuildRadiusLabel, AllyBuildRadiusDescription,
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AllyBuildRadiusVisible, AllyBuildRadiusDisplayOrder, AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
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yield return new LobbyBooleanOption("buildradius", BuildRadiusLabel, BuildRadiusDescription,
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BuildRadiusVisible, BuildRadiusDisplayOrder, BuildRadiusEnabled, BuildRadiusLocked);
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}
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public object Create(ActorInitializer init) { return new MapBuildRadius(this); }
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}
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public class MapBuildRadius : INotifyCreated
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{
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readonly MapBuildRadiusInfo info;
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public bool AllyBuildRadiusEnabled { get; private set; }
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public bool BuildRadiusEnabled { get; private set; }
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public MapBuildRadius(MapBuildRadiusInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled);
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BuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("buildradius", info.BuildRadiusEnabled);
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}
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}
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}
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