164 lines
5.4 KiB
C#
164 lines
5.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Deliver the unit in production via paradrop.")]
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public class ProductionParadropInfo : ProductionInfo, Requires<ExitInfo>
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{
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[Desc("Cargo aircraft used. Must have Aircraft trait.")]
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[ActorReference(typeof(AircraftInfo))] public readonly string ActorType = "badr";
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[Desc("Sound to play when dropping the unit.")]
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public readonly string ChuteSound = null;
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[NotificationReference("Speech")]
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[Desc("Notification to play when dropping the unit.")]
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public readonly string ReadyAudio = null;
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public override object Create(ActorInitializer init) { return new ProductionParadrop(init, this); }
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}
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class ProductionParadrop : Production
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{
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readonly Lazy<RallyPoint> rp;
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public ProductionParadrop(ActorInitializer init, ProductionParadropInfo info)
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: base(init, info)
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{
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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}
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public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
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{
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if (IsTraitDisabled || IsTraitPaused)
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return false;
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var owner = self.Owner;
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var exit = SelectExit(self, producee, productionType);
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// Start a fixed distance away: the width of the map.
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// This makes the production timing independent of spawnpoint
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var dropPos = exit != null ? self.Location + exit.Info.ExitCell : self.Location;
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var startPos = dropPos + new CVec(owner.World.Map.Bounds.Width, 0);
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var endPos = new CPos(owner.World.Map.Bounds.Left - 5, dropPos.Y);
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foreach (var notify in self.TraitsImplementing<INotifyDelivery>())
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notify.IncomingDelivery(self);
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var info = (ProductionParadropInfo)Info;
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var actorType = info.ActorType;
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owner.World.AddFrameEndTask(w =>
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{
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if (!self.IsInWorld || self.IsDead)
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return;
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var altitude = self.World.Map.Rules.Actors[actorType].TraitInfo<AircraftInfo>().CruiseAltitude;
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var actor = w.CreateActor(actorType, new TypeDictionary
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{
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new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WDist.Zero, WDist.Zero, altitude)),
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new OwnerInit(owner),
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new FacingInit(64)
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});
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actor.QueueActivity(new Fly(actor, Target.FromCell(w, dropPos)));
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actor.QueueActivity(new CallFunc(() =>
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{
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if (!self.IsInWorld || self.IsDead)
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return;
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foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
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cargo.Delivered(self);
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self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit.Info, productionType, inits));
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Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
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}));
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actor.QueueActivity(new Fly(actor, Target.FromCell(w, endPos)));
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actor.QueueActivity(new RemoveSelf());
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});
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return true;
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}
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public override void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string productionType, TypeDictionary inits)
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{
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var exit = CPos.Zero;
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var exitLocation = CPos.Zero;
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var target = Target.Invalid;
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var info = (ProductionParadropInfo)Info;
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var actorType = info.ActorType;
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var altitude = self.World.Map.Rules.Actors[actorType].TraitInfo<AircraftInfo>().CruiseAltitude;
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// Clone the initializer dictionary for the new actor
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var td = new TypeDictionary();
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foreach (var init in inits)
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td.Add(init);
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if (self.OccupiesSpace != null)
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{
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exit = self.Location + exitinfo.ExitCell;
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var spawn = self.World.Map.CenterOfCell(exit) + new WVec(WDist.Zero, WDist.Zero, altitude);
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var to = self.World.Map.CenterOfCell(exit);
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var initialFacing = exitinfo.Facing < 0 ? (to - spawn).Yaw.Facing : exitinfo.Facing;
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exitLocation = rp.Value != null ? rp.Value.Location : exit;
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target = Target.FromCell(self.World, exitLocation);
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td.Add(new LocationInit(exit));
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td.Add(new CenterPositionInit(spawn));
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td.Add(new FacingInit(initialFacing));
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}
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self.World.AddFrameEndTask(w =>
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{
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var newUnit = self.World.CreateActor(producee.Name, td);
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newUnit.QueueActivity(new Parachute(newUnit, newUnit.CenterPosition, self));
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var move = newUnit.TraitOrDefault<IMove>();
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if (move != null)
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{
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if (exitinfo.MoveIntoWorld)
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{
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if (exitinfo.ExitDelay > 0)
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newUnit.QueueActivity(new Wait(exitinfo.ExitDelay, false));
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newUnit.QueueActivity(move.MoveIntoWorld(newUnit, exit));
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newUnit.QueueActivity(new AttackMoveActivity(newUnit, move.MoveTo(exitLocation, 1)));
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}
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}
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newUnit.SetTargetLine(target, rp.Value != null ? Color.Red : Color.Green, false);
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if (!self.IsDead)
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foreach (var t in self.TraitsImplementing<INotifyProduction>())
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t.UnitProduced(self, newUnit, exit);
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var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
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foreach (var notify in notifyOthers)
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notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit, productionType, td);
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});
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}
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}
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} |