Extracted AutoSelectionSize into its own trait. RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule Remove RenderSimple dependencies of ThrowsParticle and WithHarvestAnimation.
47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class WithFacingSpriteBodyInfo : WithSpriteBodyInfo, Requires<IBodyOrientationInfo>, Requires<IFacingInfo>
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{
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public override object Create(ActorInitializer init) { return new WithFacingSpriteBody(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
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var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
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var anim = new Animation(init.World, image, () => facing);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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public override int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race)
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{
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var rsi = ai.Traits.Get<RenderSpritesInfo>();
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return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, race), Sequence).Facings;
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}
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}
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public class WithFacingSpriteBody : WithSpriteBody
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{
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public WithFacingSpriteBody(ActorInitializer init, WithFacingSpriteBodyInfo info)
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: base(init, info, RenderSprites.MakeFacingFunc(init.Self)) { }
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}
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}
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