73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
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{
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[Desc("Voxel sequence name to use")]
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public readonly string Sequence = "turret";
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[Desc("Turreted 'Turret' key to display")]
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public readonly string Turret = "primary";
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public object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var t = init.Actor.Traits.WithInterface<TurretedInfo>()
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.First(tt => tt.Turret == Turret);
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var voxel = VoxelProvider.GetVoxel(image, Sequence);
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var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
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var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
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var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
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var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
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yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
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}
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}
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public class WithVoxelTurret
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{
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readonly Actor self;
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readonly Turreted turreted;
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readonly IBodyOrientation body;
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public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
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{
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this.self = self;
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body = self.Trait<IBodyOrientation>();
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turreted = self.TraitsImplementing<Turreted>()
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.First(tt => tt.Name == info.Turret);
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var rv = self.Trait<RenderVoxels>();
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rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence),
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() => turreted.Position(self), TurretRotation,
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() => false, () => 0));
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}
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IEnumerable<WRot> TurretRotation()
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{
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var b = self.Orientation;
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var qb = body.QuantizeOrientation(self, b);
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yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return qb;
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}
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}
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}
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