Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/RemoveWithReloadingSpriteTurret.cs
2018-03-23 20:04:52 +01:00

41 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveWithReloadingSpriteTurret : UpdateRule
{
public override string Name { get { return "Remove WithReloadingSpriteTurret trait"; } }
public override string Description
{
get
{
return "WithReloadingSpriteTurret has been superseded by conditions.\n" +
"The trait is switched for with WithSpriteTurret.\n";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var turret in actorNode.ChildrenMatching("WithReloadingSpriteTurret"))
{
turret.RenameKeyPreservingSuffix("WithSpriteTurret");
yield return turret.Location.ToString() + ": WithReloadingSpriteTurret has been replaced by WithSpriteTurret.\n" +
"You should use AmmoPool.AmmoConditions to switch turret type when reloading to restore the previous behaviour.";
}
yield break;
}
}
}