180 lines
5.9 KiB
C#
180 lines
5.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public abstract class SupportPowerInfo : PausableConditionalTraitInfo
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{
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[Desc("Measured in ticks.")]
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public readonly int ChargeInterval = 0;
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public readonly string Icon = null;
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public readonly string Description = "";
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public readonly string LongDesc = "";
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public readonly bool AllowMultiple = false;
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public readonly bool OneShot = false;
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[Desc("Cursor to display for using this support power.")]
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public readonly string Cursor = "ability";
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[Desc("If set to true, the support power will be fully charged when it becomes available. " +
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"Normal rules apply for subsequent charges.")]
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public readonly bool StartFullyCharged = false;
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public readonly string[] Prerequisites = { };
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public readonly string BeginChargeSound = null;
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[NotificationReference("Speech")]
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public readonly string BeginChargeSpeechNotification = null;
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public readonly string EndChargeSound = null;
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[NotificationReference("Speech")]
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public readonly string EndChargeSpeechNotification = null;
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public readonly string SelectTargetSound = null;
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[NotificationReference("Speech")]
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public readonly string SelectTargetSpeechNotification = null;
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public readonly string InsufficientPowerSound = null;
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[NotificationReference("Speech")]
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public readonly string InsufficientPowerSpeechNotification = null;
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public readonly string LaunchSound = null;
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[NotificationReference("Speech")]
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public readonly string LaunchSpeechNotification = null;
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public readonly string IncomingSound = null;
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[NotificationReference("Speech")]
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public readonly string IncomingSpeechNotification = null;
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[Desc("Defines to which players the timer is shown.")]
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public readonly Stance DisplayTimerStances = Stance.None;
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[PaletteReference]
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[Desc("Palette used for the icon.")]
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public readonly string IconPalette = "chrome";
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[Desc("Beacons are only supported on the Airstrike, Paratroopers, and Nuke powers")]
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public readonly bool DisplayBeacon = false;
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public readonly bool BeaconPaletteIsPlayerPalette = true;
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[PaletteReference("BeaconPaletteIsPlayerPalette")]
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public readonly string BeaconPalette = "player";
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public readonly string BeaconImage = "beacon";
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[SequenceReference("BeaconImage")]
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public readonly string BeaconPoster = null;
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[PaletteReference]
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public readonly string BeaconPosterPalette = "chrome";
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[SequenceReference("BeaconImage")]
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public readonly string ClockSequence = null;
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[SequenceReference("BeaconImage")]
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public readonly string BeaconSequence = null;
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[SequenceReference("BeaconImage")]
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public readonly string ArrowSequence = null;
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[SequenceReference("BeaconImage")]
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public readonly string CircleSequence = null;
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[Desc("Delay after launch, measured in ticks.")]
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public readonly int BeaconDelay = 0;
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public readonly bool DisplayRadarPing = false;
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[Desc("Measured in ticks.")]
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public readonly int RadarPingDuration = 5 * 25;
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public readonly string OrderName;
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[Desc("Sort order for the support power palette. Smaller numbers are presented earlier.")]
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public readonly int SupportPowerPaletteOrder = 9999;
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public SupportPowerInfo() { OrderName = GetType().Name + "Order"; }
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}
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public class SupportPower : PausableConditionalTrait<SupportPowerInfo>
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{
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public readonly Actor Self;
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readonly SupportPowerInfo info;
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protected RadarPing ping;
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public SupportPower(Actor self, SupportPowerInfo info)
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: base(info)
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{
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Self = self;
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this.info = info;
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}
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public virtual SupportPowerInstance CreateInstance(string key, SupportPowerManager manager)
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{
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return new SupportPowerInstance(key, info, manager);
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}
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public virtual void Charging(Actor self, string key)
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{
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Game.Sound.PlayToPlayer(SoundType.UI, self.Owner, Info.BeginChargeSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.BeginChargeSpeechNotification, self.Owner.Faction.InternalName);
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}
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public virtual void Charged(Actor self, string key)
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{
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Game.Sound.PlayToPlayer(SoundType.UI, self.Owner, Info.EndChargeSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.EndChargeSpeechNotification, self.Owner.Faction.InternalName);
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}
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public virtual void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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Game.Sound.PlayToPlayer(SoundType.UI, manager.Self.Owner, Info.SelectTargetSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.SelectTargetSpeechNotification, self.Owner.Faction.InternalName);
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self.World.OrderGenerator = new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
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}
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public virtual void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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if (Info.DisplayRadarPing && manager.RadarPings != null)
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{
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ping = manager.RadarPings.Value.Add(
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() => order.Player.IsAlliedWith(self.World.RenderPlayer),
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order.Target.CenterPosition,
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order.Player.Color,
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Info.RadarPingDuration);
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}
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}
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public virtual void PlayLaunchSounds()
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{
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var renderPlayer = Self.World.RenderPlayer;
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var isAllied = Self.Owner.IsAlliedWith(renderPlayer);
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Game.Sound.Play(SoundType.UI, isAllied ? Info.LaunchSound : Info.IncomingSound);
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// IsAlliedWith returns true if renderPlayer is null, so we are safe here.
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var toPlayer = isAllied ? renderPlayer ?? Self.Owner : renderPlayer;
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var speech = isAllied ? Info.LaunchSpeechNotification : Info.IncomingSpeechNotification;
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Game.Sound.PlayNotification(Self.World.Map.Rules, toPlayer, "Speech", speech, toPlayer.Faction.InternalName);
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}
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}
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}
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