also reduces amount of headings with only a single entry SendAirStrike() - now listed under "Support Powers" Guard() - now listed under "Combat" FindResources() - now listed under "Movement" Deploy() - now listed under "General" SendParaTroopers() - now listed under "Support Powers" Paradrop() - no listed under "Transports" Teleport() should probably be listd under "Movement", but I don't know how to change that (currently listed under "General"). note that I changed "ScriptGlobal" to "ScriptPropertyGroup" for SendAirStrike() - I hope that does not screw up anything
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Support Powers")]
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public class ParatroopersProperties : ScriptActorProperties, Requires<ParatroopersPowerInfo>
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{
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readonly ParatroopersPower pp;
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public ParatroopersProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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pp = self.TraitsImplementing<ParatroopersPower>().First();
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}
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[Desc("Activate the actor's Paratroopers Power. Returns the dropped units.")]
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public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
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{
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return pp.SendParatroopers(Self, target, randomize, facing);
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}
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}
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} |