Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
eb0e2eeb9dcdd111d571dffa198db8abd45947cc
OpenRA/OpenRA.Game/Network
History
teinarss cfaf5a6467 Updated CPos struct to use a bit field for all properties.
2018-10-02 00:54:45 +01:00
..
Connection.cs
Rename Stream.Write(byte[]) extension method to fix compatibility with newer mono.
2018-03-03 18:40:01 +01:00
FrameData.cs
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
GameServer.cs
Sync auth information with the master server.
2018-08-18 16:57:28 +02:00
GeoIP.cs
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Handshake.cs
Add player authentication backend.
2018-07-29 00:30:17 +02:00
Order.cs
Updated CPos struct to use a bit field for all properties.
2018-10-02 00:54:45 +01:00
OrderIO.cs
Updated CPos struct to use a bit field for all properties.
2018-10-02 00:54:45 +01:00
OrderManager.cs
Disable sync reports when we know we won't need them.
2018-09-10 19:44:06 +02:00
ReplayConnection.cs
Rename Stream.Write(byte[]) extension method to fix compatibility with newer mono.
2018-03-03 18:40:01 +01:00
ReplayRecorder.cs
Create SupportDirPrefix and IsPathRelativeToSupportDirectory() as members on Platform class.
2018-03-10 12:54:01 +00:00
Session.cs
Add player authentication backend.
2018-07-29 00:30:17 +02:00
SyncReport.cs
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
UnitOrders.cs
Add player authentication backend.
2018-07-29 00:30:17 +02:00
UPnP.cs
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Powered by Gitea Version: 1.25.1 Page: 140ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API