Files
OpenRA/mods/cnc/weapons/smallcaliber.yaml
AoAGeneral a8615dc1eb TD Balance Patch Revised. 021616
Grenadier damage vs light increase to 80 from 75.

Increase APC HP to 210 from 200.

Guard Tower damage vs heavy reduced to 30 from 35.

SAM damage increase to 35 from 30.

Light Tank movement speed reduced to 110 from 113.

Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)

Light Tank HP Decreased to 340 from 350.

Rocket Infantry damage vs none decreased to 30 from 50.

(Revised from https://github.com/OpenRA/OpenRA/pull/10761)

forums will be updated once check made with the notes about GT.
2016-02-16 00:22:09 -08:00

200 lines
3.6 KiB
YAML

Sniper:
Report: ramgun2.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk
ReloadDelay: 40
Range: 6c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
HighV:
ReloadDelay: 25
Range: 6c0
Report: gun8.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 30
Versus:
None: 100
Wood: 50
Light: 70
Heavy: 30
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HeliAGGun:
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
ValidTargets: Ground
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 20
ValidTargets: Ground
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HeliAAGun:
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
ValidTargets: Air
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
ValidTargets: Air
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Pistol:
ReloadDelay: 7
Range: 3c0
InvalidTargets: Wall
Report: gun18.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
InvalidTargets: Wall
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
M16:
ReloadDelay: 20
Range: 4c0
InvalidTargets: Wall
Report: mgun2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InvalidTargets: Wall
Versus:
None: 100
Wood: 25
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
MachineGun:
ReloadDelay: 20
Burst: 5
InvalidTargets: Wall
Range: 4c0
Report: mgun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InvalidTargets: Wall
Versus:
None: 100
Wood: 20
Light: 50
Heavy: 15
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Vulcan:
ValidTargets: Ground, Water
ReloadDelay: 2
Range: 6c0
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
ValidTargets: Ground, Water
Versus:
None: 100
Wood: 25
Light: 100
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
APCGun:
ReloadDelay: 18
Range: 5c0
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
ValidTargets: Ground
Versus:
None: 50
Wood: 50
Light: 105
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_poof
APCGun.AA:
ReloadDelay: 18
Range: 7c0
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
ValidTargets: Air
Versus:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_frag