Files
OpenRA/OpenRa.Game/TileSheetBuilder.cs

46 lines
888 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace OpenRa.Game
{
// T is probably going to be BluntDirectX.Direct3D.Texture
public delegate T Provider<T>();
public class TileSheetBuilder<T>
where T : class
{
readonly Size pageSize;
readonly Provider<T> pageProvider;
public TileSheetBuilder(Size pageSize, Provider<T> pageProvider)
{
this.pageSize = pageSize;
this.pageProvider = pageProvider;
}
public SheetRectangle<T> AddImage(Size imageSize)
{
throw new NotImplementedException();
}
}
public class SheetRectangle<T>
where T : class
{
readonly PointF origin;
readonly SizeF size;
readonly T sheet;
internal SheetRectangle(T sheet, PointF origin, SizeF size)
{
this.origin = origin;
this.size = size;
this.sheet = sheet;
}
}
}