248 lines
3.7 KiB
YAML
248 lines
3.7 KiB
YAML
World:
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LuaScript:
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Scripts: nod08b.lua, nod08b-AI.lua
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MusicPlaylist:
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StartingMusic: linefire
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VictoryMusic: nod_win1
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MissionData:
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Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
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BackgroundVideo: tiberfx.vqa
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BriefingVideo: nod8.vqa
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LossVideo: flag.vqa
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SmudgeLayer@SCORCH:
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InitialSmudges:
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sc2 44,57 0
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sc1 40,56 0
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sc5 50,55 0
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sc3 45,55 0
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sc2 61,43 0
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sc6 58,42 0
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sc4 61,41 0
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sc1 55,41 0
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sc5 59,39 0
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sc5 53,39 0
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sc4 60,9 0
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sc6 58,9 0
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sc2 57,8 0
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sc3 54,6 0
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sc2 60,5 0
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sc4 55,5 0
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sc6 61,4 0
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sc6 55,4 0
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sc1 57,3 0
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SmudgeLayer@CRATER:
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InitialSmudges:
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cr1 42,56 0
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cr1 49,55 0
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cr1 51,52 0
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cr1 41,52 0
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cr1 60,43 0
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cr1 59,41 0
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cr1 55,40 0
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cr1 49,40 0
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cr1 53,36 0
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cr1 55,6 0
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cr1 54,5 0
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Player:
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PlayerResources:
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DefaultCash: 0
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CYCL:
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Buildable:
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Prerequisites: ~disabled
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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HPAD:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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EYE:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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OBLI:
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Buildable:
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Prerequisites: ~disabled
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TMPL:
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Buildable:
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Prerequisites: ~disabled
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E2:
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Buildable:
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Prerequisites: ~pyle
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E4:
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Buildable:
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Prerequisites: ~hand
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E5:
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Buildable:
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Prerequisites: ~disabled
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E6:
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-RepairsBridges:
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HARV:
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Harvester:
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SearchFromOrderRadius: 30
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MTNK:
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Buildable:
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Prerequisites: ~weap
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HTNK:
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Buildable:
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Prerequisites: ~disabled
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HQ:
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AirstrikePower:
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Prerequisites: gdi
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SquadSize: 1
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RMBO:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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FTNK:
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Buildable:
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Prerequisites: ~disabled
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MLRS:
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Buildable:
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Prerequisites: ~disabled
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MSAM:
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Buildable:
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Prerequisites: ~disabled
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ATWR:
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Buildable:
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Prerequisites: ~disabled
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HELI:
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Buildable:
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Prerequisites: ~disabled
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SBAG:
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Buildable:
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Queue: Defence.GDI, Defence.Nod
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GTWR:
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Buildable:
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Queue: Defence.GDI
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A10.IN:
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Inherits: A10
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RenderSprites:
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Image: A10
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Armament@BOMBS:
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Weapon: Napalm.in
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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ChargeTime: 120
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SquadSize: 3
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QuantizedFacings: 8
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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InsufficientPowerSound: nopower1.aud
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IncomingSound: enemya.aud
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UnitType: a10.in
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DisplayBeacon: True
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BeaconPoster: airstrike
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DisplayRadarPing: True
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CameraActor: camera
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BOAT:
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Health:
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HP: 1500
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AutoTarget:
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InitialStance: AttackAnything
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RejectsOrders:
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Except: Attack
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Camera.Boat:
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AlwaysVisible:
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Mobile:
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TerrainSpeeds:
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RevealsShroud:
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Range: 4c0
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ScriptTriggers:
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FACT.IN:
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Inherits: FACT
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RenderSprites:
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Image: FACT
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ProvidesPrerequisite:
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Prerequisite: fact
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CustomSellValue:
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Value: 12825
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FACTOUT.IN:
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Inherits: FACT
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RenderSprites:
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Image: fact
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ProvidesPrerequisite:
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Prerequisite: fact
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Capturable:
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CaptureThreshold: 100
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MoneyCrate:
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Inherits: ^Crate
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GiveCashCrateAction:
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Amount: 2000
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UseCashTick: yes
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NUKEOUT.IN:
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Inherits: NUKE
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RenderSprites:
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Image: nuke
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Buildable:
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Prerequisites: ~disabled
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ProvidesPrerequisite:
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Prerequisite: anypower
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Capturable:
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CaptureThreshold: 100
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PROCOUT.IN:
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Inherits: PROC
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RenderSprites:
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Image: proc
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Buildable:
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Prerequisites: ~disabled
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ProvidesPrerequisite:
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Prerequisite: proc
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Capturable:
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CaptureThreshold: 100
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TRAN.IN:
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Inherits: TRAN
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RejectsOrders:
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-Selectable:
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RenderSprites:
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Image: TRAN
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Buildable:
|
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Prerequisites: ~disabled
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