129 lines
4.0 KiB
C#
129 lines
4.0 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.Orders;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
static class PrimaryExts
|
|
{
|
|
public static bool IsPrimaryBuilding(this Actor a)
|
|
{
|
|
var pb = a.TraitOrDefault<PrimaryBuilding>();
|
|
return pb != null && pb.IsPrimary;
|
|
}
|
|
}
|
|
|
|
[Desc("Used together with ClassicProductionQueue.")]
|
|
public class PrimaryBuildingInfo : ConditionalTraitInfo
|
|
{
|
|
[GrantedConditionReference]
|
|
[Desc("The condition to grant to self while this is the primary building.")]
|
|
public readonly string PrimaryCondition = null;
|
|
|
|
[NotificationReference("Speech")]
|
|
[Desc("The speech notification to play when selecting a primary building.")]
|
|
public readonly string SelectionNotification = null;
|
|
|
|
[Desc("List of production queues for which the primary flag should be set.",
|
|
"If empty, the list given in the `Produces` property of the `Production` trait will be used.")]
|
|
public readonly string[] ProductionQueues = { };
|
|
|
|
public override object Create(ActorInitializer init) { return new PrimaryBuilding(init.Self, this); }
|
|
}
|
|
|
|
public class PrimaryBuilding : ConditionalTrait<PrimaryBuildingInfo>, INotifyCreated, IIssueOrder, IResolveOrder
|
|
{
|
|
const string OrderID = "PrimaryProducer";
|
|
|
|
ConditionManager conditionManager;
|
|
int primaryToken = ConditionManager.InvalidConditionToken;
|
|
|
|
public bool IsPrimary { get; private set; }
|
|
|
|
public PrimaryBuilding(Actor self, PrimaryBuildingInfo info)
|
|
: base(info) { }
|
|
|
|
void INotifyCreated.Created(Actor self)
|
|
{
|
|
conditionManager = self.TraitOrDefault<ConditionManager>();
|
|
}
|
|
|
|
IEnumerable<IOrderTargeter> IIssueOrder.Orders
|
|
{
|
|
get
|
|
{
|
|
if (IsTraitDisabled)
|
|
yield break;
|
|
|
|
yield return new DeployOrderTargeter(OrderID, 1);
|
|
}
|
|
}
|
|
|
|
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
|
{
|
|
if (order.OrderID == OrderID)
|
|
return new Order(order.OrderID, self, false);
|
|
|
|
return null;
|
|
}
|
|
|
|
void IResolveOrder.ResolveOrder(Actor self, Order order)
|
|
{
|
|
var forceRallyPoint = RallyPoint.IsForceSet(order);
|
|
if (order.OrderString == OrderID || forceRallyPoint)
|
|
SetPrimaryProducer(self, !IsPrimary || forceRallyPoint);
|
|
}
|
|
|
|
public void SetPrimaryProducer(Actor self, bool isPrimary)
|
|
{
|
|
IsPrimary = isPrimary;
|
|
|
|
if (isPrimary)
|
|
{
|
|
// Cancel existing primaries
|
|
// TODO: THIS IS SHIT
|
|
var queues = Info.ProductionQueues.Length == 0 ? self.TraitsImplementing<Production>()
|
|
.Where(t => !t.IsTraitDisabled).SelectMany(pi => pi.Info.Produces) : Info.ProductionQueues;
|
|
foreach (var q in queues)
|
|
{
|
|
foreach (var b in self.World
|
|
.ActorsWithTrait<PrimaryBuilding>()
|
|
.Where(a =>
|
|
a.Actor != self &&
|
|
a.Actor.Owner == self.Owner &&
|
|
a.Trait.IsPrimary &&
|
|
a.Actor.TraitsImplementing<Production>().Where(p => !p.IsTraitDisabled).Any(pi => pi.Info.Produces.Contains(q))))
|
|
b.Trait.SetPrimaryProducer(b.Actor, false);
|
|
}
|
|
|
|
if (conditionManager != null && primaryToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.PrimaryCondition))
|
|
primaryToken = conditionManager.GrantCondition(self, Info.PrimaryCondition);
|
|
|
|
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.SelectionNotification, self.Owner.Faction.InternalName);
|
|
}
|
|
else if (primaryToken != ConditionManager.InvalidConditionToken)
|
|
primaryToken = conditionManager.RevokeCondition(self, primaryToken);
|
|
}
|
|
|
|
protected override void TraitEnabled(Actor self) { }
|
|
|
|
protected override void TraitDisabled(Actor self)
|
|
{
|
|
if (IsPrimary)
|
|
SetPrimaryProducer(self, !IsPrimary);
|
|
}
|
|
}
|
|
}
|