Files
OpenRA/OpenRA.Mods.Common/Widgets/VideoPlayerWidget.cs
2025-03-29 13:58:24 +00:00

314 lines
9.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Video;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class VideoPlayerWidget : Widget
{
public Hotkey CancelKey = new(Keycode.ESCAPE, Modifiers.None);
public float AspectRatio = 1.2f;
public bool DrawOverlay = true;
public bool Skippable = true;
public bool Paused => !playTime.IsRunning;
public IVideo Video { get; private set; } = null;
Sprite videoSprite, overlaySprite;
Sheet overlaySheet;
string cachedVideoFileName;
float invLength;
float2 videoOrigin, videoSize;
float2 overlayOrigin, overlaySize;
float overlayScale;
readonly Stopwatch playTime = new();
int textureWidth;
int textureHeight;
Sheet videoSheet;
Action onComplete;
/// <summary>
/// Tries to load a video from the specified file and play it. Does nothing if the file name matches the already loaded video.
/// </summary>
/// <param name="filename">Name of the file, including the extension.</param>
public void LoadAndPlay(string filename)
{
if (filename == cachedVideoFileName)
return;
cachedVideoFileName = filename;
var stream = Game.ModData.DefaultFileSystem.Open(filename);
var video = VideoLoader.GetVideo(stream, true, Game.ModData.VideoLoaders);
Play(video);
}
/// <summary>
/// Tries to load a video from the specified file and play it. Does nothing if the file name matches the already loaded video.
/// </summary>
/// <param name="filename">Name of the file, including the extension.</param>
/// <param name="after">Action to perform after the video ends.</param>
public void LoadAndPlayAsync(string filename, Action after)
{
if (filename == cachedVideoFileName)
return;
cachedVideoFileName = filename;
if (Video != null)
CloseVideo();
Task.Run(() =>
{
try
{
var stream = Game.ModData.DefaultFileSystem.Open(filename);
var video = VideoLoader.GetVideo(stream, true, Game.ModData.VideoLoaders);
// Safeguard against race conditions with two videos being loaded at the same time - prefer to play only the last one.
if (filename != cachedVideoFileName)
{
after();
return;
}
Game.RunAfterTick(() =>
{
Play(video);
PlayThen(() =>
{
after();
CloseVideo();
});
});
}
catch (FileNotFoundException)
{
after();
}
});
}
/// <summary>
/// Plays the given <see cref="IVideo"/>.
/// </summary>
/// <param name="video">An <see cref="IVideo"/> instance.</param>
public void Play(IVideo video)
{
Video = video;
if (video == null)
return;
playTime.Reset();
Game.Sound.StopVideo();
onComplete = () => { };
invLength = video.Framerate * 1f / video.FrameCount;
textureWidth = Exts.NextPowerOf2(video.Width);
textureHeight = Exts.NextPowerOf2(video.Height);
videoSheet?.Dispose();
videoSheet = new Sheet(SheetType.BGRA, new Size(textureWidth, textureHeight));
videoSheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
videoSheet.GetTexture().SetData(video.CurrentFrameData, textureWidth, textureHeight);
videoSprite = new Sprite(videoSheet,
new Rectangle(
0,
0,
video.Width,
video.Height),
TextureChannel.RGBA);
var scale = Math.Min((float)RenderBounds.Width / video.Width, RenderBounds.Height / (video.Height * AspectRatio));
videoOrigin = new float2(
RenderBounds.X + (RenderBounds.Width - scale * video.Width) / 2,
RenderBounds.Y + (RenderBounds.Height - scale * video.Height * AspectRatio) / 2);
// Round size to integer pixels. Round up to be consistent with the scale calculation.
videoSize = new float2((int)Math.Ceiling(video.Width * scale), (int)Math.Ceiling(video.Height * AspectRatio * scale));
}
public override void Draw()
{
if (Video == null)
return;
if (!Paused)
{
int nextFrame;
if (Video.HasAudio && !Game.Sound.DummyEngine)
nextFrame = (int)float2.Lerp(0, Video.FrameCount, Game.Sound.VideoSeekPosition * invLength);
else
nextFrame = (int)float2.Lerp(0, Video.FrameCount, (float)playTime.Elapsed.TotalSeconds * invLength);
// Without the 2nd check the sound playback sometimes ends before the final frame is displayed which causes the player to be stuck on the first frame
if (nextFrame > Video.FrameCount || nextFrame < Video.CurrentFrameIndex)
{
Stop();
return;
}
var skippedFrames = 0;
while (nextFrame > Video.CurrentFrameIndex)
{
Video.AdvanceFrame();
skippedFrames++;
}
if (skippedFrames > 0)
videoSprite.Sheet.GetTexture().SetData(Video.CurrentFrameData, textureWidth, textureHeight);
if (skippedFrames > 1)
Log.Write("perf", $"{nameof(VideoPlayerWidget)}: {cachedVideoFileName} skipped {skippedFrames} frames at position {Video.CurrentFrameIndex}");
}
WidgetUtils.DrawSprite(videoSprite, videoOrigin, videoSize);
if (DrawOverlay)
{
// Create the scan line grid to render over the video
// To avoid aliasing, this must be an integer number of screen pixels.
// A few complications to be aware of:
// - The video may have a different aspect ratio to the widget RenderBounds
// - The RenderBounds coordinates may be a non-integer scale of the screen pixel size
// - The screen pixel size may change while the video is playing back
// (user moves a window between displays with different DPI on macOS)
var scale = Game.Renderer.WindowScale;
if (overlaySheet == null || overlayScale != scale)
{
overlaySheet?.Dispose();
// Calculate the scan line height by converting the video scale (copied from Open()) to screen
// pixels, halving it (scan lines cover half the pixel height), and rounding to the nearest integer.
var videoScale = Math.Min((float)RenderBounds.Width / Video.Width, RenderBounds.Height / (Video.Height * AspectRatio));
var halfRowHeight = (int)(videoScale * scale / 2 + 0.5f);
// If the video is "too tightly packed" into the player and there is no room for drawing an overlay disable it.
if (halfRowHeight == 0)
{
DrawOverlay = false;
return;
}
// The overlay can be minimally stored in a 1px column which is stretched to cover the full screen
var overlayHeight = (int)(RenderBounds.Height * scale / halfRowHeight);
var overlaySheetSize = new Size(1, Exts.NextPowerOf2(overlayHeight));
var overlay = new byte[4 * Exts.NextPowerOf2(overlayHeight)];
overlaySheet = new Sheet(SheetType.BGRA, overlaySheetSize);
// Every second pixel is the scan line - set alpha to 128 to make the lines less harsh
for (var i = 3; i < 4 * overlayHeight; i += 8)
overlay[i] = 128;
overlaySheet.GetTexture().SetData(overlay, overlaySheetSize.Width, overlaySheetSize.Height);
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, overlayHeight), TextureChannel.RGBA);
// Overlay origin must be rounded to the nearest screen pixel to prevent aliasing
overlayOrigin = new float2((int)(RenderBounds.X * scale + 0.5f), (int)(RenderBounds.Y * scale + 0.5f)) / scale;
overlaySize = new float2(RenderBounds.Width, overlayHeight * halfRowHeight / scale);
overlayScale = scale;
}
WidgetUtils.DrawSprite(overlaySprite, overlayOrigin, overlaySize);
}
}
public override bool HandleKeyPress(KeyInput e)
{
if (Hotkey.FromKeyInput(e) != CancelKey || e.Event != KeyInputEvent.Down || !Skippable)
return false;
Stop();
return true;
}
public override bool HandleMouseInput(MouseInput mi)
{
return RenderBounds.Contains(mi.Location) && Skippable;
}
public override string GetCursor(int2 pos)
{
return null;
}
public void Play()
{
PlayThen(() => { });
}
public void PlayThen(Action after)
{
if (Video == null)
return;
onComplete = after;
if (playTime.ElapsedTicks == 0 && Video.HasAudio)
Game.Sound.PlayVideo(Video.AudioData, Video.AudioChannels, Video.SampleBits, Video.SampleRate);
else
Game.Sound.PlayVideo();
playTime.Start();
}
public void Pause()
{
if (Paused || Video == null)
return;
playTime.Stop();
Game.Sound.PauseVideo();
}
public void Stop()
{
if (Video == null)
return;
playTime.Reset();
Game.Sound.StopVideo();
Video.Reset();
videoSprite.Sheet.GetTexture().SetData(Video.CurrentFrameData, textureWidth, textureHeight);
Game.RunAfterTick(() =>
{
if (onComplete != null)
{
onComplete();
onComplete = null;
}
});
}
public void CloseVideo()
{
Stop();
Video = null;
}
public override void Removed()
{
videoSheet?.Dispose();
overlaySheet?.Dispose();
}
}
}