314 lines
9.1 KiB
C#
314 lines
9.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Video;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class VideoPlayerWidget : Widget
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{
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public Hotkey CancelKey = new(Keycode.ESCAPE, Modifiers.None);
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public float AspectRatio = 1.2f;
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public bool DrawOverlay = true;
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public bool Skippable = true;
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public bool Paused => !playTime.IsRunning;
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public IVideo Video { get; private set; } = null;
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Sprite videoSprite, overlaySprite;
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Sheet overlaySheet;
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string cachedVideoFileName;
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float invLength;
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float2 videoOrigin, videoSize;
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float2 overlayOrigin, overlaySize;
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float overlayScale;
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readonly Stopwatch playTime = new();
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int textureWidth;
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int textureHeight;
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Sheet videoSheet;
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Action onComplete;
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/// <summary>
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/// Tries to load a video from the specified file and play it. Does nothing if the file name matches the already loaded video.
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/// </summary>
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/// <param name="filename">Name of the file, including the extension.</param>
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public void LoadAndPlay(string filename)
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{
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if (filename == cachedVideoFileName)
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return;
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cachedVideoFileName = filename;
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var stream = Game.ModData.DefaultFileSystem.Open(filename);
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var video = VideoLoader.GetVideo(stream, true, Game.ModData.VideoLoaders);
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Play(video);
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}
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/// <summary>
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/// Tries to load a video from the specified file and play it. Does nothing if the file name matches the already loaded video.
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/// </summary>
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/// <param name="filename">Name of the file, including the extension.</param>
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/// <param name="after">Action to perform after the video ends.</param>
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public void LoadAndPlayAsync(string filename, Action after)
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{
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if (filename == cachedVideoFileName)
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return;
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cachedVideoFileName = filename;
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if (Video != null)
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CloseVideo();
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Task.Run(() =>
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{
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try
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{
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var stream = Game.ModData.DefaultFileSystem.Open(filename);
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var video = VideoLoader.GetVideo(stream, true, Game.ModData.VideoLoaders);
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// Safeguard against race conditions with two videos being loaded at the same time - prefer to play only the last one.
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if (filename != cachedVideoFileName)
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{
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after();
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return;
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}
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Game.RunAfterTick(() =>
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{
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Play(video);
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PlayThen(() =>
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{
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after();
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CloseVideo();
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});
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});
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}
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catch (FileNotFoundException)
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{
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after();
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}
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});
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}
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/// <summary>
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/// Plays the given <see cref="IVideo"/>.
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/// </summary>
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/// <param name="video">An <see cref="IVideo"/> instance.</param>
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public void Play(IVideo video)
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{
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Video = video;
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if (video == null)
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return;
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playTime.Reset();
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Game.Sound.StopVideo();
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onComplete = () => { };
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invLength = video.Framerate * 1f / video.FrameCount;
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textureWidth = Exts.NextPowerOf2(video.Width);
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textureHeight = Exts.NextPowerOf2(video.Height);
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videoSheet?.Dispose();
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videoSheet = new Sheet(SheetType.BGRA, new Size(textureWidth, textureHeight));
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videoSheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
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videoSheet.GetTexture().SetData(video.CurrentFrameData, textureWidth, textureHeight);
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videoSprite = new Sprite(videoSheet,
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new Rectangle(
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0,
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0,
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video.Width,
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video.Height),
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TextureChannel.RGBA);
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var scale = Math.Min((float)RenderBounds.Width / video.Width, RenderBounds.Height / (video.Height * AspectRatio));
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videoOrigin = new float2(
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RenderBounds.X + (RenderBounds.Width - scale * video.Width) / 2,
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RenderBounds.Y + (RenderBounds.Height - scale * video.Height * AspectRatio) / 2);
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// Round size to integer pixels. Round up to be consistent with the scale calculation.
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videoSize = new float2((int)Math.Ceiling(video.Width * scale), (int)Math.Ceiling(video.Height * AspectRatio * scale));
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}
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public override void Draw()
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{
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if (Video == null)
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return;
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if (!Paused)
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{
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int nextFrame;
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if (Video.HasAudio && !Game.Sound.DummyEngine)
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nextFrame = (int)float2.Lerp(0, Video.FrameCount, Game.Sound.VideoSeekPosition * invLength);
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else
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nextFrame = (int)float2.Lerp(0, Video.FrameCount, (float)playTime.Elapsed.TotalSeconds * invLength);
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// Without the 2nd check the sound playback sometimes ends before the final frame is displayed which causes the player to be stuck on the first frame
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if (nextFrame > Video.FrameCount || nextFrame < Video.CurrentFrameIndex)
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{
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Stop();
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return;
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}
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var skippedFrames = 0;
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while (nextFrame > Video.CurrentFrameIndex)
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{
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Video.AdvanceFrame();
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skippedFrames++;
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}
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if (skippedFrames > 0)
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videoSprite.Sheet.GetTexture().SetData(Video.CurrentFrameData, textureWidth, textureHeight);
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if (skippedFrames > 1)
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Log.Write("perf", $"{nameof(VideoPlayerWidget)}: {cachedVideoFileName} skipped {skippedFrames} frames at position {Video.CurrentFrameIndex}");
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}
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WidgetUtils.DrawSprite(videoSprite, videoOrigin, videoSize);
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if (DrawOverlay)
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{
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// Create the scan line grid to render over the video
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// To avoid aliasing, this must be an integer number of screen pixels.
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// A few complications to be aware of:
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// - The video may have a different aspect ratio to the widget RenderBounds
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// - The RenderBounds coordinates may be a non-integer scale of the screen pixel size
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// - The screen pixel size may change while the video is playing back
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// (user moves a window between displays with different DPI on macOS)
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var scale = Game.Renderer.WindowScale;
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if (overlaySheet == null || overlayScale != scale)
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{
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overlaySheet?.Dispose();
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// Calculate the scan line height by converting the video scale (copied from Open()) to screen
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// pixels, halving it (scan lines cover half the pixel height), and rounding to the nearest integer.
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var videoScale = Math.Min((float)RenderBounds.Width / Video.Width, RenderBounds.Height / (Video.Height * AspectRatio));
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var halfRowHeight = (int)(videoScale * scale / 2 + 0.5f);
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// If the video is "too tightly packed" into the player and there is no room for drawing an overlay disable it.
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if (halfRowHeight == 0)
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{
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DrawOverlay = false;
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return;
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}
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// The overlay can be minimally stored in a 1px column which is stretched to cover the full screen
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var overlayHeight = (int)(RenderBounds.Height * scale / halfRowHeight);
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var overlaySheetSize = new Size(1, Exts.NextPowerOf2(overlayHeight));
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var overlay = new byte[4 * Exts.NextPowerOf2(overlayHeight)];
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overlaySheet = new Sheet(SheetType.BGRA, overlaySheetSize);
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// Every second pixel is the scan line - set alpha to 128 to make the lines less harsh
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for (var i = 3; i < 4 * overlayHeight; i += 8)
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overlay[i] = 128;
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overlaySheet.GetTexture().SetData(overlay, overlaySheetSize.Width, overlaySheetSize.Height);
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overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, overlayHeight), TextureChannel.RGBA);
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// Overlay origin must be rounded to the nearest screen pixel to prevent aliasing
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overlayOrigin = new float2((int)(RenderBounds.X * scale + 0.5f), (int)(RenderBounds.Y * scale + 0.5f)) / scale;
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overlaySize = new float2(RenderBounds.Width, overlayHeight * halfRowHeight / scale);
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overlayScale = scale;
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}
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WidgetUtils.DrawSprite(overlaySprite, overlayOrigin, overlaySize);
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}
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}
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public override bool HandleKeyPress(KeyInput e)
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{
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if (Hotkey.FromKeyInput(e) != CancelKey || e.Event != KeyInputEvent.Down || !Skippable)
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return false;
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Stop();
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return true;
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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return RenderBounds.Contains(mi.Location) && Skippable;
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}
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public override string GetCursor(int2 pos)
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{
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return null;
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}
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public void Play()
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{
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PlayThen(() => { });
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}
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public void PlayThen(Action after)
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{
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if (Video == null)
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return;
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onComplete = after;
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if (playTime.ElapsedTicks == 0 && Video.HasAudio)
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Game.Sound.PlayVideo(Video.AudioData, Video.AudioChannels, Video.SampleBits, Video.SampleRate);
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else
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Game.Sound.PlayVideo();
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playTime.Start();
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}
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public void Pause()
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{
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if (Paused || Video == null)
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return;
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playTime.Stop();
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Game.Sound.PauseVideo();
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}
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public void Stop()
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{
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if (Video == null)
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return;
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playTime.Reset();
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Game.Sound.StopVideo();
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Video.Reset();
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videoSprite.Sheet.GetTexture().SetData(Video.CurrentFrameData, textureWidth, textureHeight);
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Game.RunAfterTick(() =>
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{
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if (onComplete != null)
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{
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onComplete();
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onComplete = null;
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}
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});
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}
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public void CloseVideo()
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{
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Stop();
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Video = null;
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}
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public override void Removed()
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{
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videoSheet?.Dispose();
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overlaySheet?.Dispose();
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}
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}
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}
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