Files
OpenRA/OpenRa.FileFormats/Walkability.cs
2010-02-16 21:20:41 +13:00

74 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRa.FileFormats
{
public class TileTemplate
{
public int Index; // not valid for `interior` stuff. only used for bridges.
public string Name;
public int2 Size;
public string Bridge;
public float HP;
public Dictionary<int, int> TerrainType = new Dictionary<int, int>();
}
public class Walkability
{
Dictionary<string, TileTemplate> walkability
= new Dictionary<string,TileTemplate>();
public Walkability()
{
var file = new IniFile( FileSystem.Open( "templates.ini" ) );
foreach (var section in file.Sections)
{
var tile = new TileTemplate
{
Size = new int2(
int.Parse(section.GetValue("width", "0")),
int.Parse(section.GetValue("height", "0"))),
TerrainType = section
.Where(p => p.Key.StartsWith("tiletype"))
.ToDictionary(
p => int.Parse(p.Key.Substring(8)),
p => int.Parse(p.Value)),
Name = section.GetValue("Name", null).ToLowerInvariant(),
Bridge = section.GetValue("bridge", null),
HP = float.Parse(section.GetValue("hp", "0"))
};
tile.Index = -1;
int.TryParse(section.Name.Substring(3), out tile.Index);
walkability[tile.Name] = tile;
}
}
public TileTemplate GetWalkability(string terrainName)
{
return walkability[terrainName];
}
}
}