390 lines
12 KiB
C#
390 lines
12 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using Tao.Cg;
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using Tao.OpenGl;
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using Tao.Platform.Windows;
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using OpenRa.FileFormats.Graphics;
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using Tao.Glfw;
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[assembly: Renderer( typeof( OpenRa.GlRenderer.GraphicsDevice ))]
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namespace OpenRa.GlRenderer
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{
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public class GraphicsDevice : IGraphicsDevice
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{
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Size windowSize;
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internal IntPtr cgContext;
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internal int vertexProfile, fragmentProfile;
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readonly Glfw.GLFWmousebuttonfun mouseButtonCallback;
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readonly Glfw.GLFWmouseposfun mousePositionCallback;
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readonly Glfw.GLFWwindowclosefun windowCloseCallback;
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int mouseX, mouseY;
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internal static void CheckGlError()
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{
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var n = Gl.glGetError();
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if (n != Gl.GL_NO_ERROR)
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throw new InvalidOperationException("GL Error");
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}
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public GraphicsDevice( int width, int height, bool fullscreen, bool vsync )
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{
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Glfw.glfwInit();
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Glfw.glfwOpenWindow(width, height, 0, 0, 0, 0, 0, 0, fullscreen ? Glfw.GLFW_FULLSCREEN : Glfw.GLFW_WINDOW);
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bool initDone = false;
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var lastButtonBits = (MouseButtons)0;
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Glfw.glfwSetMouseButtonCallback( mouseButtonCallback = ( button, action ) =>
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{
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var b = button == Glfw.GLFW_MOUSE_BUTTON_1 ? MouseButtons.Left
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: button == Glfw.GLFW_MOUSE_BUTTON_2 ? MouseButtons.Right
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: button == Glfw.GLFW_MOUSE_BUTTON_3 ? MouseButtons.Middle
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: 0;
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Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
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new MouseEventArgs( b, action == Glfw.GLFW_PRESS ? 1 : 0, mouseX, mouseY, 0 ), 0 );
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lastButtonBits = action == Glfw.GLFW_PRESS ? b : 0;
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} );
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Glfw.glfwSetMousePosCallback(mousePositionCallback = (x, y) =>
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{
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mouseX = x;
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mouseY = y;
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if (initDone)
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Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0);
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});
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Glfw.glfwSetWindowCloseCallback( windowCloseCallback = () =>
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{
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Game.Exit();
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Glfw.glfwIconifyWindow();
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return Gl.GL_TRUE;
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} );
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CheckGlError();
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windowSize = new Size( width, height );
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cgContext = Cg.cgCreateContext();
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Cg.cgSetErrorCallback( CgErrorCallback );
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CgGl.cgGLRegisterStates( cgContext );
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CgGl.cgGLSetManageTextureParameters( cgContext, true );
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vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX );
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fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
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Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
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CheckGlError();
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Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
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CheckGlError();
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initDone = true;
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}
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static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
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{
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var err = Cg.cgGetError();
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var str = Cg.cgGetErrorString( err );
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throw new InvalidOperationException(
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string.Format( "CG Error: {0}: {1}", err, str ) );
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};
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public void EnableScissor(int left, int top, int width, int height)
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{
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if( width < 0 ) width = 0;
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if( height < 0 ) height = 0;
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Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
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CheckGlError();
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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CheckGlError();
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}
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public void DisableScissor()
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{
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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CheckGlError();
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}
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public void Begin() { }
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public void End() { }
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public void Clear(Color c)
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{
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Gl.glClearColor(0, 0, 0, 0);
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CheckGlError();
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
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CheckGlError();
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}
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public void Present()
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{
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Glfw.glfwSwapBuffers();
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Glfw.glfwPollEvents();
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CheckGlError();
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}
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public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
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{
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Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
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CheckGlError();
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}
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public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
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{
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Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
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CheckGlError();
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}
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static int ModeFromPrimitiveType( PrimitiveType pt )
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{
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switch( pt )
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{
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case PrimitiveType.PointList: return Gl.GL_POINTS;
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case PrimitiveType.LineList: return Gl.GL_LINES;
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case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
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}
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throw new NotImplementedException();
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}
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static int IndicesPerPrimitive( PrimitiveType pt )
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{
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switch( pt )
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{
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case PrimitiveType.PointList: return 1;
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case PrimitiveType.LineList: return 2;
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case PrimitiveType.TriangleList: return 3;
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}
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throw new NotImplementedException();
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}
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#region IGraphicsDevice Members
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public IVertexBuffer<T> CreateVertexBuffer<T>( int size )
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where T : struct
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{
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return new VertexBuffer<T>( this, size );
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}
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public IIndexBuffer CreateIndexBuffer( int size )
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{
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return new IndexBuffer( this, size );
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}
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public ITexture CreateTexture( Bitmap bitmap )
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{
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return new Texture( this, bitmap );
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}
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public IShader CreateShader( Stream stream )
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{
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return new Shader( this, stream );
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}
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#endregion
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}
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public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
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where T : struct
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{
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int buffer;
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public VertexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(T[] data)
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{
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Bind();
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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new IntPtr(Marshal.SizeOf(typeof(T))*data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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GraphicsDevice.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
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//~VertexBuffer() { Dispose(); }
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}
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public class IndexBuffer : IIndexBuffer, IDisposable
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{
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int buffer;
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public IndexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(ushort[] data)
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{
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Bind();
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Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
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new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
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//~IndexBuffer() { Dispose(); }
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}
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public class Shader : IShader
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{
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IntPtr effect;
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IntPtr technique;
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GraphicsDevice dev;
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public Shader(GraphicsDevice dev, Stream s)
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{
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this.dev = dev;
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string code;
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using (var file = new StreamReader(s))
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code = file.ReadToEnd();
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effect = Cg.cgCreateEffect(dev.cgContext, code, null);
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if (effect == IntPtr.Zero)
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{
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var err = Cg.cgGetErrorString(Cg.cgGetError());
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var results = Cg.cgGetLastListing(dev.cgContext);
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throw new InvalidOperationException(
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string.Format("Cg compile failed ({0}):\n{1}", err, results));
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}
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technique = Cg.cgGetFirstTechnique( effect );
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if( technique == IntPtr.Zero )
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throw new InvalidOperationException("No techniques");
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while( Cg.cgValidateTechnique( technique ) == 0 )
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{
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technique = Cg.cgGetNextTechnique( technique );
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if( technique == IntPtr.Zero )
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throw new InvalidOperationException("No valid techniques");
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}
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}
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public void Render(Action a)
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{
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CgGl.cgGLEnableProfile(dev.vertexProfile);
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CgGl.cgGLEnableProfile(dev.fragmentProfile);
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var pass = Cg.cgGetFirstPass(technique);
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while (pass != IntPtr.Zero)
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{
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Cg.cgSetPassState(pass);
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a();
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Cg.cgResetPassState(pass);
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pass = Cg.cgGetNextPass(pass);
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}
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CgGl.cgGLDisableProfile(dev.fragmentProfile);
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CgGl.cgGLDisableProfile(dev.vertexProfile);
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}
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public void SetValue(string name, ITexture t)
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{
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var texture = (Texture)t;
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var param = Cg.cgGetNamedEffectParameter( effect, name );
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if( param != IntPtr.Zero && texture != null )
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CgGl.cgGLSetupSampler( param, texture.texture );
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}
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public void SetValue(string name, float x, float y)
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{
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var param = Cg.cgGetNamedEffectParameter(effect, name);
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if( param != IntPtr.Zero )
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CgGl.cgGLSetParameter2f(param, x, y);
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}
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public void Commit() { }
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}
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public class Texture : ITexture
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{
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internal int texture;
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public Texture(GraphicsDevice dev, Bitmap bitmap)
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{
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Gl.glGenTextures(1, out texture);
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GraphicsDevice.CheckGlError();
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SetData(bitmap);
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}
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public void SetData(Bitmap bitmap)
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{
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Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture );
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GraphicsDevice.CheckGlError();
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var bits = bitmap.LockBits(
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new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadOnly,
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PixelFormat.Format32bppArgb);
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
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GraphicsDevice.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
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GraphicsDevice.CheckGlError();
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Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
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0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
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GraphicsDevice.CheckGlError();
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bitmap.UnlockBits(bits);
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}
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}
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}
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