50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Mods.RA.Activities;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
public class AttackLoyaltyInfo : AttackFrontalInfo
|
|
{
|
|
public override object Create(ActorInitializer init) { return new AttackLoyalty(init.self, this); }
|
|
}
|
|
|
|
public class AttackLoyalty : AttackFrontal
|
|
{
|
|
public AttackLoyalty(Actor self, AttackLoyaltyInfo info)
|
|
: base( self, info ) {}
|
|
|
|
public override void DoAttack(Actor self, Target target)
|
|
{
|
|
if (!CanAttack(self, target)) return;
|
|
|
|
var arm = Armaments.FirstOrDefault();
|
|
if (arm == null)
|
|
return;
|
|
|
|
// TODO: Define weapon ranges as WRange
|
|
var range = new WRange((int)(1024*arm.Weapon.Range));
|
|
if (!target.IsInRange(self.CenterPosition, range))
|
|
return;
|
|
|
|
var facing = self.TraitOrDefault<IFacing>();
|
|
foreach (var a in Armaments)
|
|
a.CheckFire(self, this, facing, target);
|
|
|
|
if (target.Actor != null)
|
|
target.Actor.ChangeOwner(self.Owner);
|
|
}
|
|
}
|
|
}
|