102 lines
2.9 KiB
C#
Executable File
102 lines
2.9 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ClassicProductionQueueInfo : ProductionQueueInfo, Requires<TechTreeInfo>, Requires<PowerManagerInfo>, Requires<PlayerResourcesInfo>
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{
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public override object Create(ActorInitializer init) { return new ClassicProductionQueue(init.self, this); }
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}
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public class ClassicProductionQueue : ProductionQueue, ISync
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{
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public ClassicProductionQueue( Actor self, ClassicProductionQueueInfo info )
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: base(self, self, info) {}
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[Sync] bool isActive = false;
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public override void Tick( Actor self )
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{
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isActive = self.World.ActorsWithTrait<Production>()
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.Any(x => x.Actor.Owner == self.Owner
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&& x.Trait.Info.Produces.Contains(Info.Type));
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base.Tick(self);
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}
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static ActorInfo[] None = { };
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public override IEnumerable<ActorInfo> AllItems()
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{
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return isActive ? base.AllItems() : None;
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}
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public override IEnumerable<ActorInfo> BuildableItems()
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{
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return isActive ? base.BuildableItems() : None;
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}
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protected override bool BuildUnit( string name )
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{
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// Find a production structure to build this actor
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var producers = self.World.ActorsWithTrait<Production>()
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.Where(x => x.Actor.Owner == self.Owner
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&& x.Trait.Info.Produces.Contains(Info.Type))
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.OrderByDescending(x => x.Actor.IsPrimaryBuilding() ? 1 : 0 ); // prioritize the primary.
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if (!producers.Any())
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{
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CancelProduction(name,1);
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return true;
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}
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foreach (var p in producers.Where(p => !p.Actor.IsDisabled()))
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{
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if (p.Trait.Produce(p.Actor, Rules.Info[ name ]))
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{
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FinishProduction();
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return true;
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}
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}
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return false;
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}
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public override int GetBuildTime(String unitString)
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{
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var unit = Rules.Info[unitString];
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if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
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return 0;
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if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild) return 0;
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var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var selfsameBuildings = self.World.ActorsWithTrait<Production>()
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.Where(p => p.Trait.Info.Produces.Contains(unit.Traits.Get<BuildableInfo>().Queue))
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.Where(p => p.Actor.Owner == self.Owner).ToArray();
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var speedUp = 1 - (selfsameBuildings.First().Trait.Info.SpeedUp * (selfsameBuildings.Count() - 1))
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.Clamp(0, selfsameBuildings.First().Trait.Info.MaxSpeedUp);
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var time = cost
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* Info.BuildSpeed
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* (25 * 60) /* frames per min */
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* speedUp
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/ 1000;
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return (int) time;
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}
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}
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}
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