Files
OpenRA/OpenRA.Mods.RA/RenderRangeCircle.cs
2013-12-26 19:45:12 +13:00

69 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public interface IPlaceBuildingDecoration
{
void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
}
class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration
{
public readonly string RangeCircleType = null;
public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
var range = ai.Traits.WithInterface<ArmamentInfo>()
.Select(a => Rules.Weapons[a.Weapon.ToLowerInvariant()].Range)
.Max();
wr.DrawRangeCircleWithContrast(
centerPosition,
range,
Color.FromArgb(128, Color.Yellow),
Color.FromArgb(96, Color.Black)
);
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
a.Trait.RenderAfterWorld(wr);
}
public object Create(ActorInitializer init) { return new RenderRangeCircle(init.self); }
}
class RenderRangeCircle : IPostRenderSelection
{
Actor self;
public RenderRangeCircle(Actor self) { this.self = self; }
public void RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
return;
wr.DrawRangeCircleWithContrast(
self.CenterPosition,
self.Trait<AttackBase>().GetMaximumRange(),
Color.FromArgb(128, Color.Yellow),
Color.FromArgb(96, Color.Black)
);
}
}
}