245 lines
8.5 KiB
Lua
245 lines
8.5 KiB
Lua
--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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OrdosMainBase = { OConYard1, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, ORocket1, ORocket2, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10, OSilo1, OSilo2, OSilo3, OSilo4, OSilo5, OSilo6 }
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OrdosSmallBase = { OConYard2, ORefinery3, OBarracks2, OLightFactory2, OGunt6, OGunt7, ORocket3, ORocket4, OPower11, OPower12, OPower13, OPower14, OSilo7, OSilo8, OSilo9 }
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OrdosReinforcements =
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{
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easy =
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{
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{ "combat_tank_o", "light_inf", "raider" },
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{ "raider", "trooper" },
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{ "quad", "trooper", "trooper", "combat_tank_o"},
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{ "siege_tank", "quad" },
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{ "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" }
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},
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normal =
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{
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{ "combat_tank_o", "raider", "raider" },
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{ "raider", "raider" },
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{ "quad", "trooper", "trooper", "trooper", "combat_tank_o"},
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{ "raider", "raider" },
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{ "siege_tank", "combat_tank_o" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" },
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{ "combat_tank_o", "combat_tank_o", "siege_tank" }
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},
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hard =
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{
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{ "combat_tank_o", "combat_tank_o", "raider" },
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{ "raider", "raider", "trooper" },
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{ "quad", "trooper", "trooper", "trooper", "trooper", "combat_tank_o"},
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{ "raider", "raider", "light_inf" },
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{ "siege_tank", "combat_tank_o", "quad" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" },
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{ "combat_tank_o", "combat_tank_o", "siege_tank", "siege_tank" },
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{ "missile_tank", "quad", "quad", "raider", "raider" }
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}
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}
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OrdosStarportReinforcements =
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{
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easy = { "raider", "missile_tank", "combat_tank_o", "quad", "deviator", "deviator" },
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normal = { "raider", "missile_tank", "missile_tank", "quad", "deviator", "deviator" },
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hard = { "raider", "raider", "missile_tank", "missile_tank", "quad", "quad", "deviator", "deviator" }
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}
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OrdosAttackDelay =
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{
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easy = DateTime.Minutes(3),
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normal = DateTime.Minutes(2) + DateTime.Seconds(20),
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hard = DateTime.Minutes(1)
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}
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OrdosStarportDelay =
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{
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easy = DateTime.Minutes(7),
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normal = DateTime.Minutes(6),
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hard = DateTime.Minutes(5)
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}
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OrdosAttackWaves =
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{
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easy = 7,
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normal = 8,
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hard = 9
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}
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InitialOrdosReinforcements =
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{
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{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" }
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}
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OrdosPaths =
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
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{ OrdosEntry2.Location, OrdosRally2.Location },
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{ OrdosEntry3.Location, OrdosRally3.Location },
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{ OrdosEntry4.Location, OrdosRally4.Location },
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{ OrdosEntry5.Location, OrdosRally5.Location },
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{ OrdosEntry6.Location, OrdosRally6.Location }
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}
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InitialOrdosPaths =
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{
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{ OrdosEntry7.Location, OrdosRally7.Location },
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{ OrdosEntry8.Location, OrdosRally8.Location },
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{ OrdosEntry9.Location, OrdosRally9.Location }
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}
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SendStarportReinforcements = function()
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Trigger.AfterDelay(OrdosStarportDelay[Difficulty], function()
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if OStarport.IsDead or OStarport.Owner ~= OrdosMain then
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return
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end
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local units = Reinforcements.ReinforceWithTransport(OrdosMain, "frigate", OrdosStarportReinforcements[Difficulty], { OrdosStarportEntry.Location, OStarport.Location + CVec.New(1, 1) }, { OrdosStarportExit.Location })[2]
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Utils.Do(units, function(unit)
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unit.AttackMove(OrdosAttackLocation)
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IdleHunt(unit)
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end)
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Media.DisplayMessage(UserInterface.GetFluentMessage("ixian-transports-detected"), Mentat)
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SendStarportReinforcements()
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end)
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end
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ChangeOwner = function(old_owner, new_owner)
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local units = old_owner.GetActors()
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Utils.Do(units, function(unit)
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if not unit.IsDead then
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unit.Owner = new_owner
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end
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end)
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end
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CheckSmugglerEnemies = function()
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Utils.Do(SmugglerUnits, function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if unit.Owner == SmugglerNeutral and attacker.Owner == Harkonnen then
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ChangeOwner(SmugglerNeutral, SmugglerHarkonnen)
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end
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if unit.Owner == SmugglerOrdos and attacker.Owner == Harkonnen then
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ChangeOwner(SmugglerOrdos, SmugglerBoth)
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end
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if unit.Owner == SmugglerNeutral and (attacker.Owner == OrdosMain or attacker.Owner == OrdosSmall) then
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ChangeOwner(SmugglerNeutral, SmugglerOrdos)
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end
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if unit.Owner == SmugglerHarkonnen and (attacker.Owner == OrdosMain or attacker.Owner == OrdosSmall) then
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ChangeOwner(SmugglerHarkonnen, SmugglerBoth)
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end
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if attacker.Owner == Harkonnen and not MessageCheck then
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MessageCheck = true
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Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-now-hostile"), Mentat)
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end
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end)
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end)
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end
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Tick = function()
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if Harkonnen.HasNoRequiredUnits() then
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OrdosMain.MarkCompletedObjective(KillHarkonnen1)
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OrdosSmall.MarkCompletedObjective(KillHarkonnen2)
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end
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if OrdosMain.HasNoRequiredUnits() and OrdosSmall.HasNoRequiredUnits() and not OrdosKilled then
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Media.DisplayMessage(UserInterface.GetFluentMessage("ordos-annihilated"), Mentat)
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OrdosKilled = true
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end
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if SmugglerNeutral.HasNoRequiredUnits() and SmugglerHarkonnen.HasNoRequiredUnits() and SmugglerOrdos.HasNoRequiredUnits() and SmugglerBoth.HasNoRequiredUnits() and not SmugglersKilled then
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Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-annihilated"), Mentat)
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SmugglersKilled = true
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end
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if (OStarport.IsDead or OStarport.Owner == Harkonnen) and not Harkonnen.IsObjectiveCompleted(DestroyStarport) then
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Harkonnen.MarkCompletedObjective(DestroyStarport)
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosMain] then
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local units = OrdosMain.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[OrdosMain] = false
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ProtectHarvester(units[1], OrdosMain, AttackGroupSize[Difficulty])
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end
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosSmall] then
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local units = OrdosSmall.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[OrdosSmall] = false
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ProtectHarvester(units[1], OrdosSmall, AttackGroupSize[Difficulty])
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end
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end
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end
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WorldLoaded = function()
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OrdosMain = Player.GetPlayer("Ordos Main Base")
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OrdosSmall = Player.GetPlayer("Ordos Small Base")
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SmugglerNeutral = Player.GetPlayer("Smugglers - Neutral")
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SmugglerHarkonnen = Player.GetPlayer("Smugglers - Enemy to Harkonnen")
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SmugglerOrdos = Player.GetPlayer("Smugglers - Enemy to Ordos")
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SmugglerBoth = Player.GetPlayer("Smugglers - Enemy to Both")
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Harkonnen = Player.GetPlayer("Harkonnen")
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InitObjectives(Harkonnen)
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DestroyStarport = AddPrimaryObjective(Harkonnen, "capture-destroy-ordos-starport")
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KillHarkonnen1 = AddPrimaryObjective(OrdosMain, "")
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KillHarkonnen2 = AddPrimaryObjective(OrdosSmall, "")
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-- Wait for carryall drop
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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SmugglerUnits = SmugglerNeutral.GetActors()
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CheckSmugglerEnemies()
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end)
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Camera.Position = HConYard.CenterPosition
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OrdosAttackLocation = HConYard.Location
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Trigger.OnAllKilledOrCaptured(OrdosMainBase, function()
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Utils.Do(OrdosMain.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function()
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Utils.Do(OrdosSmall.GetGroundAttackers(), IdleHunt)
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end)
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local path = function() return Utils.Random(OrdosPaths) end
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local waveCondition = function() return OrdosKilled end
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local huntFunction = function(unit)
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unit.AttackMove(OrdosAttackLocation)
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IdleHunt(unit)
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end
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SendCarryallReinforcements(OrdosMain, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction)
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SendStarportReinforcements()
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Actor.Create("upgrade.barracks", true, { Owner = OrdosMain })
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Actor.Create("upgrade.light", true, { Owner = OrdosMain })
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Actor.Create("upgrade.heavy", true, { Owner = OrdosMain })
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Actor.Create("upgrade.barracks", true, { Owner = OrdosSmall })
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Actor.Create("upgrade.light", true, { Owner = OrdosSmall })
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Trigger.AfterDelay(0, ActivateAI)
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end
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