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OpenRA/mods/d2k/maps/harkonnen-06b/harkonnen06b.lua

245 lines
8.5 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
OrdosMainBase = { OConYard1, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, ORocket1, ORocket2, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10, OSilo1, OSilo2, OSilo3, OSilo4, OSilo5, OSilo6 }
OrdosSmallBase = { OConYard2, ORefinery3, OBarracks2, OLightFactory2, OGunt6, OGunt7, ORocket3, ORocket4, OPower11, OPower12, OPower13, OPower14, OSilo7, OSilo8, OSilo9 }
OrdosReinforcements =
{
easy =
{
{ "combat_tank_o", "light_inf", "raider" },
{ "raider", "trooper" },
{ "quad", "trooper", "trooper", "combat_tank_o"},
{ "siege_tank", "quad" },
{ "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" }
},
normal =
{
{ "combat_tank_o", "raider", "raider" },
{ "raider", "raider" },
{ "quad", "trooper", "trooper", "trooper", "combat_tank_o"},
{ "raider", "raider" },
{ "siege_tank", "combat_tank_o" },
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" },
{ "combat_tank_o", "combat_tank_o", "siege_tank" }
},
hard =
{
{ "combat_tank_o", "combat_tank_o", "raider" },
{ "raider", "raider", "trooper" },
{ "quad", "trooper", "trooper", "trooper", "trooper", "combat_tank_o"},
{ "raider", "raider", "light_inf" },
{ "siege_tank", "combat_tank_o", "quad" },
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" },
{ "combat_tank_o", "combat_tank_o", "siege_tank", "siege_tank" },
{ "missile_tank", "quad", "quad", "raider", "raider" }
}
}
OrdosStarportReinforcements =
{
easy = { "raider", "missile_tank", "combat_tank_o", "quad", "deviator", "deviator" },
normal = { "raider", "missile_tank", "missile_tank", "quad", "deviator", "deviator" },
hard = { "raider", "raider", "missile_tank", "missile_tank", "quad", "quad", "deviator", "deviator" }
}
OrdosAttackDelay =
{
easy = DateTime.Minutes(3),
normal = DateTime.Minutes(2) + DateTime.Seconds(20),
hard = DateTime.Minutes(1)
}
OrdosStarportDelay =
{
easy = DateTime.Minutes(7),
normal = DateTime.Minutes(6),
hard = DateTime.Minutes(5)
}
OrdosAttackWaves =
{
easy = 7,
normal = 8,
hard = 9
}
InitialOrdosReinforcements =
{
{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" }
}
OrdosPaths =
{
{ OrdosEntry1.Location, OrdosRally1.Location },
{ OrdosEntry2.Location, OrdosRally2.Location },
{ OrdosEntry3.Location, OrdosRally3.Location },
{ OrdosEntry4.Location, OrdosRally4.Location },
{ OrdosEntry5.Location, OrdosRally5.Location },
{ OrdosEntry6.Location, OrdosRally6.Location }
}
InitialOrdosPaths =
{
{ OrdosEntry7.Location, OrdosRally7.Location },
{ OrdosEntry8.Location, OrdosRally8.Location },
{ OrdosEntry9.Location, OrdosRally9.Location }
}
SendStarportReinforcements = function()
Trigger.AfterDelay(OrdosStarportDelay[Difficulty], function()
if OStarport.IsDead or OStarport.Owner ~= OrdosMain then
return
end
local units = Reinforcements.ReinforceWithTransport(OrdosMain, "frigate", OrdosStarportReinforcements[Difficulty], { OrdosStarportEntry.Location, OStarport.Location + CVec.New(1, 1) }, { OrdosStarportExit.Location })[2]
Utils.Do(units, function(unit)
unit.AttackMove(OrdosAttackLocation)
IdleHunt(unit)
end)
Media.DisplayMessage(UserInterface.GetFluentMessage("ixian-transports-detected"), Mentat)
SendStarportReinforcements()
end)
end
ChangeOwner = function(old_owner, new_owner)
local units = old_owner.GetActors()
Utils.Do(units, function(unit)
if not unit.IsDead then
unit.Owner = new_owner
end
end)
end
CheckSmugglerEnemies = function()
Utils.Do(SmugglerUnits, function(unit)
Trigger.OnDamaged(unit, function(self, attacker)
if unit.Owner == SmugglerNeutral and attacker.Owner == Harkonnen then
ChangeOwner(SmugglerNeutral, SmugglerHarkonnen)
end
if unit.Owner == SmugglerOrdos and attacker.Owner == Harkonnen then
ChangeOwner(SmugglerOrdos, SmugglerBoth)
end
if unit.Owner == SmugglerNeutral and (attacker.Owner == OrdosMain or attacker.Owner == OrdosSmall) then
ChangeOwner(SmugglerNeutral, SmugglerOrdos)
end
if unit.Owner == SmugglerHarkonnen and (attacker.Owner == OrdosMain or attacker.Owner == OrdosSmall) then
ChangeOwner(SmugglerHarkonnen, SmugglerBoth)
end
if attacker.Owner == Harkonnen and not MessageCheck then
MessageCheck = true
Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-now-hostile"), Mentat)
end
end)
end)
end
Tick = function()
if Harkonnen.HasNoRequiredUnits() then
OrdosMain.MarkCompletedObjective(KillHarkonnen1)
OrdosSmall.MarkCompletedObjective(KillHarkonnen2)
end
if OrdosMain.HasNoRequiredUnits() and OrdosSmall.HasNoRequiredUnits() and not OrdosKilled then
Media.DisplayMessage(UserInterface.GetFluentMessage("ordos-annihilated"), Mentat)
OrdosKilled = true
end
if SmugglerNeutral.HasNoRequiredUnits() and SmugglerHarkonnen.HasNoRequiredUnits() and SmugglerOrdos.HasNoRequiredUnits() and SmugglerBoth.HasNoRequiredUnits() and not SmugglersKilled then
Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-annihilated"), Mentat)
SmugglersKilled = true
end
if (OStarport.IsDead or OStarport.Owner == Harkonnen) and not Harkonnen.IsObjectiveCompleted(DestroyStarport) then
Harkonnen.MarkCompletedObjective(DestroyStarport)
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosMain] then
local units = OrdosMain.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[OrdosMain] = false
ProtectHarvester(units[1], OrdosMain, AttackGroupSize[Difficulty])
end
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosSmall] then
local units = OrdosSmall.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[OrdosSmall] = false
ProtectHarvester(units[1], OrdosSmall, AttackGroupSize[Difficulty])
end
end
end
WorldLoaded = function()
OrdosMain = Player.GetPlayer("Ordos Main Base")
OrdosSmall = Player.GetPlayer("Ordos Small Base")
SmugglerNeutral = Player.GetPlayer("Smugglers - Neutral")
SmugglerHarkonnen = Player.GetPlayer("Smugglers - Enemy to Harkonnen")
SmugglerOrdos = Player.GetPlayer("Smugglers - Enemy to Ordos")
SmugglerBoth = Player.GetPlayer("Smugglers - Enemy to Both")
Harkonnen = Player.GetPlayer("Harkonnen")
InitObjectives(Harkonnen)
DestroyStarport = AddPrimaryObjective(Harkonnen, "capture-destroy-ordos-starport")
KillHarkonnen1 = AddPrimaryObjective(OrdosMain, "")
KillHarkonnen2 = AddPrimaryObjective(OrdosSmall, "")
-- Wait for carryall drop
Trigger.AfterDelay(DateTime.Seconds(15), function()
SmugglerUnits = SmugglerNeutral.GetActors()
CheckSmugglerEnemies()
end)
Camera.Position = HConYard.CenterPosition
OrdosAttackLocation = HConYard.Location
Trigger.OnAllKilledOrCaptured(OrdosMainBase, function()
Utils.Do(OrdosMain.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function()
Utils.Do(OrdosSmall.GetGroundAttackers(), IdleHunt)
end)
local path = function() return Utils.Random(OrdosPaths) end
local waveCondition = function() return OrdosKilled end
local huntFunction = function(unit)
unit.AttackMove(OrdosAttackLocation)
IdleHunt(unit)
end
SendCarryallReinforcements(OrdosMain, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction)
SendStarportReinforcements()
Actor.Create("upgrade.barracks", true, { Owner = OrdosMain })
Actor.Create("upgrade.light", true, { Owner = OrdosMain })
Actor.Create("upgrade.heavy", true, { Owner = OrdosMain })
Actor.Create("upgrade.barracks", true, { Owner = OrdosSmall })
Actor.Create("upgrade.light", true, { Owner = OrdosSmall })
Trigger.AfterDelay(0, ActivateAI)
end