59 lines
2.4 KiB
Lua
59 lines
2.4 KiB
Lua
--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
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}
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EnemyInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
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HarkonnenVehicleTypes = { "trike", "trike", "quad" }
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HarkonnenTankType = { "combat_tank_h" }
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SmugglerVehicleTypes = { "raider", "raider", "quad" }
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SmugglerTankType = { "combat_tank_o" }
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InitAIUnits = function(house)
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LastHarvesterEaten[house] = true
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IdlingUnits[house] = Reinforcements.Reinforce(house, InitialReinforcements[house.InternalName], InitialReinforcementsPaths[house.InternalName])
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DefendAndRepairBase(house, Base[house.InternalName], 0.75, AttackGroupSize[Difficulty])
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end
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ActivateAI = function()
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InitAIUnits(Harkonnen)
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InitAIUnits(Smuggler)
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local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
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local infantryToBuild = function() return { Utils.Random(EnemyInfantryTypes) } end
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local hVehiclesToBuild = function() return { Utils.Random(HarkonnenVehicleTypes) } end
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local hTanksToBuild = function() return HarkonnenTankType end
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local sVehiclesToBuild = function() return { Utils.Random(SmugglerVehicleTypes) } end
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local sTanksToBuild = function() return SmugglerTankType end
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local attackTresholdSize = AttackGroupSize[Difficulty] * 2.5
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ProduceUnits(Harkonnen, HBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
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ProduceUnits(Harkonnen, HLightFactory, delay, hVehiclesToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
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ProduceUnits(Harkonnen, HHeavyFactory, delay, hTanksToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
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ProduceUnits(Smuggler, SBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
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ProduceUnits(Smuggler, SLightFactory, delay, sVehiclesToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
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ProduceUnits(Smuggler, SHeavyFactory, delay, sTanksToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
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end
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