76 lines
1.8 KiB
C#
76 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Effects;
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namespace OpenRa.Game.Traits
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{
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class RenderBuilding : RenderSimple, INotifyDamage
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{
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const int SmallBibStart = 1;
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const int LargeBibStart = 5;
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public RenderBuilding(Actor self)
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: base(self)
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{
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if( Game.skipMakeAnims )
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Complete( self );
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else
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anim.PlayThen( "make", () => Complete( self ) );
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DoBib(self, false);
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}
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void Complete( Actor self )
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{
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anim.PlayRepeating( "idle" );
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foreach( var x in self.traits.WithInterface<INotifyBuildComplete>() )
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x.BuildingComplete( self );
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}
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void DoBib(Actor self, bool isRemove)
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{
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var buildingInfo = self.traits.Get<Building>().unitInfo;
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if (buildingInfo.Bib)
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{
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var size = buildingInfo.Dimensions.X;
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var bibOffset = buildingInfo.Dimensions.Y - 1;
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var startIndex = (size == 2) ? SmallBibStart : LargeBibStart;
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for (int i = 0; i < 2 * size; i++)
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{
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var p = self.Location + new int2(i % size, i / size + bibOffset);
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if (isRemove)
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{
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if (Rules.Map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
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Rules.Map.MapTiles[ p.X, p.Y ].smudge = 0;
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}
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else
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Rules.Map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
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}
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}
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}
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public virtual void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged)
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return;
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switch( e.DamageState )
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{
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case DamageState.Normal:
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anim.ReplaceAnim("idle");
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break;
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case DamageState.Half:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play("kaboom1.aud");
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break;
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case DamageState.Dead:
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DoBib(self, true);
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Game.world.AddFrameEndTask(w => w.Add(new Explosion(self.CenterLocation.ToInt2(), 7, false)));
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break;
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}
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}
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}
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}
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