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ecf723b49012de1fe22497bc64cc844e663c02d1
OpenRA/OpenRa.Game/GameRules
History
Bob 738d293b48 Changed IsCloseEnoughToBase to take top-left position.
2010-01-18 14:22:38 +13:00
..
ActorInfo.cs
oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
2010-01-17 10:21:44 +13:00
AftermathInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ArmorType.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Footprint.cs
Changed IsCloseEnoughToBase to take top-left position.
2010-01-18 14:22:38 +13:00
GeneralInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
InfoLoader.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ProjectileInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
Rules.cs
moving Map, TileSet from Rules to World
2010-01-17 12:18:26 +13:00
SupportPowerInfo.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
TechTree.cs
Rules.NewUnitInfo rename -> ActorInfo
2010-01-17 11:07:08 +13:00
UserSettings.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
VoiceInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
WarheadInfo.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
WeaponInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
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