Files
OpenRA/OpenRA.Mods.Common/Traits/Buildings/FreeActorWithDelivery.cs
2020-08-19 18:11:07 +01:00

109 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Player receives a unit for free once the building is placed.",
"If you want more than one unit to be delivered, copy this section and assign IDs like FreeActorWithDelivery@2, ...")]
public class FreeActorWithDeliveryInfo : FreeActorInfo
{
[ActorReference]
[FieldLoader.Require]
[Desc("Name of the delivering actor. This actor must have the `Carryall` trait")]
public readonly string DeliveringActor = null;
[Desc("Cell coordinates for spawning the delivering actor. If left blank, the closest edge cell will be chosen.")]
public readonly CPos SpawnLocation = CPos.Zero;
[Desc("Offset relative to the top-left cell of the building.")]
public readonly CVec DeliveryOffset = CVec.Zero;
[Desc("Range to search for an alternative delivery location if the DeliveryOffset cell is blocked.")]
public readonly WDist DeliveryRange = WDist.Zero;
public override object Create(ActorInitializer init) { return new FreeActorWithDelivery(init, this); }
}
public class FreeActorWithDelivery : FreeActor
{
readonly FreeActorWithDeliveryInfo info;
readonly Actor self;
public FreeActorWithDelivery(ActorInitializer init, FreeActorWithDeliveryInfo info)
: base(init, info)
{
self = init.Self;
this.info = info;
}
protected override void TraitEnabled(Actor self)
{
if (!allowSpawn)
return;
allowSpawn = info.AllowRespawn;
DoDelivery(self.Location + info.DeliveryOffset, Info.Actor, info.DeliveringActor);
}
public void DoDelivery(CPos location, string actorName, string carrierActorName)
{
CreateActors(actorName, carrierActorName, out var cargo, out var carrier);
var carryable = cargo.Trait<Carryable>();
carryable.Reserve(cargo, carrier);
carrier.Trait<Carryall>().AttachCarryable(carrier, cargo);
carrier.QueueActivity(new DeliverUnit(carrier, Target.FromCell(self.World, location), info.DeliveryRange));
carrier.QueueActivity(new Fly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
carrier.QueueActivity(new RemoveSelf());
self.World.AddFrameEndTask(w => self.World.Add(carrier));
}
void CreateActors(string actorName, string deliveringActorName, out Actor cargo, out Actor carrier)
{
// Get a carryall spawn location
var location = info.SpawnLocation;
if (location == CPos.Zero)
location = self.World.Map.ChooseClosestEdgeCell(self.Location);
var spawn = self.World.Map.CenterOfCell(location);
var initialFacing = self.World.Map.FacingBetween(location, self.Location, WAngle.Zero);
// If aircraft, spawn at cruise altitude
var aircraftInfo = self.World.Map.Rules.Actors[deliveringActorName.ToLowerInvariant()].TraitInfoOrDefault<AircraftInfo>();
if (aircraftInfo != null)
spawn += new WVec(0, 0, aircraftInfo.CruiseAltitude.Length);
// Create delivery actor
carrier = self.World.CreateActor(false, deliveringActorName, new TypeDictionary
{
new LocationInit(location),
new CenterPositionInit(spawn),
new OwnerInit(self.Owner),
new FacingInit(initialFacing)
});
// Create delivered actor
cargo = self.World.CreateActor(false, actorName, new TypeDictionary
{
new OwnerInit(self.Owner),
});
}
}
}