Files
OpenRA/OpenRA.Mods.Common/Traits/Render/RenderDebugState.cs
2020-05-21 13:01:04 +02:00

104 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Displays the actor's type and ID above the actor.")]
class RenderDebugStateInfo : TraitInfo
{
public readonly string Font = "TinyBold";
public override object Create(ActorInitializer init) { return new RenderDebugState(init.Self, this); }
}
class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, INotifyCreated, IRenderAnnotationsWhenSelected
{
readonly DebugVisualizations debugVis;
readonly SpriteFont font;
readonly Actor self;
readonly WVec offset;
SquadManagerBotModule ai;
Color color;
string tagString;
public RenderDebugState(Actor self, RenderDebugStateInfo info)
{
var buildingInfo = self.Info.TraitInfoOrDefault<BuildingInfo>();
var yOffset = buildingInfo == null ? 1 : buildingInfo.Dimensions.Y;
offset = new WVec(0, 512 * yOffset, 0);
this.self = self;
color = GetColor();
font = Game.Renderer.Fonts[info.Font];
debugVis = self.World.WorldActor.TraitOrDefault<DebugVisualizations>();
}
void INotifyCreated.Created(Actor self)
{
ai = self.Owner.PlayerActor.TraitsImplementing<SquadManagerBotModule>().FirstOrDefault(Exts.IsTraitEnabled);
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
tagString = self.ToString();
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
color = GetColor();
}
Color GetColor()
{
return self.EffectiveOwner != null && self.EffectiveOwner.Disguised ? self.EffectiveOwner.Owner.Color : self.Owner.Color;
}
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
{
if (debugVis == null || !debugVis.ActorTags)
yield break;
yield return new TextAnnotationRenderable(font, self.CenterPosition - offset, 0, color, tagString);
// Get the actor's activity.
var activity = self.CurrentActivity;
if (activity != null)
yield return new TextAnnotationRenderable(font, self.CenterPosition, 0, color, activity.DebugLabelComponents().JoinWith("."));
// Get the AI squad that this actor belongs to.
if (!self.Owner.IsBot)
yield break;
if (ai == null)
yield break;
var squads = ai.Squads;
var squad = squads.FirstOrDefault(x => x.Units.Contains(self));
if (squad == null)
yield break;
var aiSquadInfo = "{0}, {1}".F(squad.Type, squad.TargetActor);
yield return new TextAnnotationRenderable(font, self.CenterPosition + offset, 0, color, aiSquadInfo);
}
bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable { get { return true; } }
}
}