98 lines
2.4 KiB
C#
98 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class Mobile : ITick, IOrder
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{
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public Actor self;
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int2 __fromCell;
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public int2 fromCell { get { return __fromCell; } set { Game.UnitInfluence.Remove( this ); __fromCell = value; Game.UnitInfluence.Add( this ); } }
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public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
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public int facing;
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public int Voice = Game.CosmeticRandom.Next(2);
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Activity currentActivity;
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public Mobile(Actor self)
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{
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this.self = self;
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fromCell = toCell;
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Game.UnitInfluence.Update( this );
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}
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public void QueueActivity( Activity nextActivity )
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{
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if( currentActivity == null )
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{
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currentActivity = nextActivity;
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return;
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}
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var act = currentActivity;
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while( act.NextActivity != null )
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{
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act = act.NextActivity;
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}
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act.NextActivity = nextActivity;
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}
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public void InternalSetActivity( Activity activity )
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{
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currentActivity = activity;
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}
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public void Tick(Actor self)
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{
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if( currentActivity != null )
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currentActivity.Tick( self, this );
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else
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fromCell = toCell;
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}
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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if( lmb ) return null;
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if( underCursor != null )
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return null;
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if (xy == toCell) return null;
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return OpenRa.Game.Order.Move( self, xy,
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!Game.IsCellBuildable(xy, GetMovementType()) );
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}
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public void Cancel(Actor self)
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{
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if (currentActivity != null)
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currentActivity.Cancel(self, this);
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}
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public IEnumerable<int2> OccupiedCells()
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{
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return new[] { fromCell, toCell };
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}
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public UnitMovementType GetMovementType()
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{
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var vi = self.unitInfo as UnitInfo.VehicleInfo;
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if (vi == null) return UnitMovementType.Foot;
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if (vi.WaterBound) return UnitMovementType.Float;
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return vi.Tracked ? UnitMovementType.Track : UnitMovementType.Wheel;
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}
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public IEnumerable<int2> GetCurrentPath()
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{
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var move = currentActivity as Traits.Activities.Move;
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if (move == null || move.path == null) return new int2[] { };
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return Enumerable.Reverse(move.path);
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}
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}
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}
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