Files
OpenRA/OpenRa.Game/Traits/Mobile.cs

98 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class Mobile : ITick, IOrder
{
public Actor self;
int2 __fromCell;
public int2 fromCell { get { return __fromCell; } set { Game.UnitInfluence.Remove( this ); __fromCell = value; Game.UnitInfluence.Add( this ); } }
public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
public int facing;
public int Voice = Game.CosmeticRandom.Next(2);
Activity currentActivity;
public Mobile(Actor self)
{
this.self = self;
fromCell = toCell;
Game.UnitInfluence.Update( this );
}
public void QueueActivity( Activity nextActivity )
{
if( currentActivity == null )
{
currentActivity = nextActivity;
return;
}
var act = currentActivity;
while( act.NextActivity != null )
{
act = act.NextActivity;
}
act.NextActivity = nextActivity;
}
public void InternalSetActivity( Activity activity )
{
currentActivity = activity;
}
public void Tick(Actor self)
{
if( currentActivity != null )
currentActivity.Tick( self, this );
else
fromCell = toCell;
}
public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
{
if( lmb ) return null;
if( underCursor != null )
return null;
if (xy == toCell) return null;
return OpenRa.Game.Order.Move( self, xy,
!Game.IsCellBuildable(xy, GetMovementType()) );
}
public void Cancel(Actor self)
{
if (currentActivity != null)
currentActivity.Cancel(self, this);
}
public IEnumerable<int2> OccupiedCells()
{
return new[] { fromCell, toCell };
}
public UnitMovementType GetMovementType()
{
var vi = self.unitInfo as UnitInfo.VehicleInfo;
if (vi == null) return UnitMovementType.Foot;
if (vi.WaterBound) return UnitMovementType.Float;
return vi.Tracked ? UnitMovementType.Track : UnitMovementType.Wheel;
}
public IEnumerable<int2> GetCurrentPath()
{
var move = currentActivity as Traits.Activities.Move;
if (move == null || move.path == null) return new int2[] { };
return Enumerable.Reverse(move.path);
}
}
}