Files
OpenRA/mods/ts/rules/shared-infantry.yaml
2017-12-28 10:12:52 +01:00

103 lines
1.9 KiB
YAML

E1:
Inherits: ^Soldier
Inherits@EXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.low
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 120
Tooltip:
Name: Light Infantry
Health:
HP: 12500
Mobile:
Speed: 71
Armament@PRIMARY:
Weapon: Minigun
RequiresCondition: !rank-elite
Armament@ELITE:
Weapon: M1Carbine
RequiresCondition: rank-elite
AttackFrontal:
Voice: Attack
WithInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
RenderSprites:
Image: e1.gdi
FactionImages:
gdi: e1.gdi
nod: e1.nod
RevealsShroud:
Range: 5c0
ENGINEER:
Inherits: ^Soldier
Valued:
Cost: 500
Tooltip:
Name: Engineer
Buildable:
Queue: Infantry
BuildPaletteOrder: 40
Prerequisites: ~barracks, ~techlevel.low
Description: Infiltrates and captures enemy structures.\n Unarmed
Voiced:
VoiceSet: Engineer
Mobile:
Speed: 56
Health:
HP: 10000
Passenger:
PipType: Yellow
EngineerRepair:
RepairsBridges:
RepairNotification: BridgeRepaired
Captures:
CaptureTypes: building
PlayerExperience: 50
RenderSprites:
Image: engineer.gdi
FactionImages:
gdi: engineer.gdi
nod: engineer.nod
Selectable:
Priority: 5
FLAMEGUY:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Mobile:
Speed: 71
SharesCell: true
TerrainSpeeds:
Clear: 45
Road: 50
Bridge: 50
Rail: 45
DirtRoad: 50
Rough: 40
Tiberium: 45
BlueTiberium: 45
Veins: 25
HiddenUnderFog:
WithInfantryBody:
IdleSequences: run
Health:
HP: 16000
SelfHealing:
Step: -1000
HealIfBelow: 101
ScaredyCat:
PanicSequencePrefix:
WithDeathAnimation:
FallbackSequence: die
UseDeathTypeSuffix: false
HitShape:
EditorTilesetFilter:
Categories: System