Files
OpenRA/OpenRa.DataStructures/PriorityQueue.cs

140 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace OpenRa.DataStructures
{
public class PriorityQueue<T>
where T : IComparable<T>
{
List<T[]> items = new List<T[]>();
int level;
int index;
public PriorityQueue()
{
items.Add( new T[ 1 ] );
}
public void Add( T item )
{
int addLevel = level;
int addIndex = index;
while( addLevel >= 1 && Above( addLevel, addIndex ).CompareTo( item ) > 0 )
{
items[ addLevel ][ addIndex ] = Above( addLevel, addIndex );
--addLevel;
addIndex >>= 1;
}
items[ addLevel ][ addIndex ] = item;
++index;
if( index >= ( 1 << level ) )
{
index = 0;
++level;
if( items.Count <= level )
items.Add( new T[ 1 << level ] );
}
}
public bool Empty
{
get { return ( level == 0 ); }
}
T At( int level, int index )
{
return items[ level ][ index ];
}
T Above( int level, int index )
{
return items[ level - 1 ][ index >> 1 ];
}
T Last()
{
int lastLevel = level;
int lastIndex = index;
--lastIndex;
if( lastIndex < 0 )
{
--lastLevel;
lastIndex = ( 1 << lastLevel ) - 1;
}
return At( lastLevel, lastIndex );
}
public T Pop()
{
if( level == 0 && index == 0 )
throw new InvalidOperationException( "Attempting to pop empty PriorityQueue" );
T ret = At( 0, 0 );
BubbleInto( 0, 0, Last() );
--index;
if( index < 0 )
{
--level;
index = ( 1 << level ) - 1;
}
return ret;
}
public void BubbleInto( int intoLevel, int intoIndex, T val )
{
int downLevel = intoLevel + 1;
int downIndex = intoIndex << 1;
if( downLevel > level || ( downLevel == level && downIndex >= index ))
{
items[ intoLevel ][ intoIndex ] = val;
return;
}
if( downLevel == level && downIndex == index - 1 )
{
//Log.Write( "one-option bubble" );
}
else if( At( downLevel, downIndex ).CompareTo( At( downLevel, downIndex + 1 ) ) < 0 )
{
//Log.Write( "left bubble" );
}
else
{
//Log.Write( "right bubble" );
++downIndex;
}
if( val.CompareTo( At( downLevel, downIndex ) ) <= 0 )
{
items[ intoLevel ][ intoIndex ] = val;
return;
}
items[ intoLevel ][ intoIndex ] = At( downLevel, downIndex );
BubbleInto( downLevel, downIndex, val );
}
//void Invariant()
//{
// for( int i = 1 ; i < level ; i++ )
// for( int j = 0 ; j < RowLength( i ) ; j++ )
// if( At( i, j ).CompareTo( Above( i, j ) ) < 0 )
// System.Diagnostics.Debug.Assert( At( i, j ).CompareTo( Above( i, j ) ) < 0, "At( i, j ) > Above( i, j )" );
//}
int RowLength( int i )
{
if( i == level )
return index;
return ( 1 << i );
}
}
}