Files
OpenRA/OpenRA.Mods.Common/Lint/CheckPalettes.cs
Matthias Mailänder defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00

138 lines
4.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckPalettes : ILintRulesPass
{
List<string> palettes = new List<string>();
List<string> playerPalettes = new List<string>();
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
GetPalettes(emitError, rules);
foreach (var actorInfo in rules.Actors)
{
foreach (var traitInfo in actorInfo.Value.TraitInfos<ITraitInfo>())
{
var fields = traitInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>()))
{
var isPlayerPalette = false;
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
if (paletteReference != null)
{
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo);
}
else
isPlayerPalette = paletteReference.IsPlayerPalette;
}
var references = LintExts.GetFieldValues(traitInfo, field, emitError);
foreach (var reference in references)
{
if (string.IsNullOrEmpty(reference))
continue;
if (isPlayerPalette)
{
if (!playerPalettes.Contains(reference))
emitError("Undefined player palette reference {0} detected at {1} for {2}".F(reference, traitInfo, actorInfo.Key));
}
else
{
if (!palettes.Contains(reference))
emitError("Undefined palette reference {0} detected at {1} for {2}".F(reference, traitInfo, actorInfo.Key));
}
}
}
}
}
foreach (var weaponInfo in rules.Weapons)
{
var projectileInfo = weaponInfo.Value.Projectile;
if (projectileInfo == null)
continue;
var fields = projectileInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>()))
{
var isPlayerPalette = false;
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).First();
if (paletteReference != null)
{
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo);
}
else
isPlayerPalette = paletteReference.IsPlayerPalette;
}
var references = LintExts.GetFieldValues(projectileInfo, field, emitError);
foreach (var reference in references)
{
if (string.IsNullOrEmpty(reference))
continue;
if (isPlayerPalette)
{
if (!playerPalettes.Contains(reference))
emitError("Undefined player palette reference {0} detected at weapon {1}.".F(reference, weaponInfo.Key));
}
else
{
if (!palettes.Contains(reference))
emitError("Undefined palette reference {0} detected at weapon {1}.".F(reference, weaponInfo.Key));
}
}
}
}
}
void GetPalettes(Action<string> emitError, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
foreach (var traitInfo in actorInfo.Value.TraitInfos<ITraitInfo>())
{
var fields = traitInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteDefinitionAttribute>()))
{
var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).First();
var values = LintExts.GetFieldValues(traitInfo, field, emitError);
foreach (var value in values)
{
if (paletteDefinition.IsPlayerPalette)
playerPalettes.Add(value);
else
palettes.Add(value);
}
}
}
}
}
}
}