Files
OpenRA/OpenRA.Mods.Common/Lint/CheckUpgrades.cs

153 lines
5.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
public class CheckUpgrades : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
CheckUpgradesValidity(emitError, rules);
CheckUpgradesUsage(emitError, emitWarning, rules);
}
static void CheckUpgradesValidity(Action<string> emitError, Ruleset rules)
{
var upgradesGranted = GetAllGrantedUpgrades(emitError, rules).ToHashSet();
foreach (var actorInfo in rules.Actors)
{
foreach (var trait in actorInfo.Value.TraitInfos<ITraitInfo>())
{
var fields = trait.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<UpgradeUsedReferenceAttribute>()))
{
var values = LintExts.GetFieldValues(trait, field, emitError);
foreach (var value in values.Where(x => !upgradesGranted.Contains(x)))
emitError("Actor type `{0}` uses upgrade `{1}` that is not granted by anything!".F(actorInfo.Key, value));
}
}
}
}
static void CheckUpgradesUsage(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
var upgradesUsed = GetAllUsedUpgrades(emitError, rules).ToHashSet();
// Check all upgrades granted by traits.
foreach (var actorInfo in rules.Actors)
{
foreach (var trait in actorInfo.Value.TraitInfos<ITraitInfo>())
{
var fields = trait.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<UpgradeGrantedReferenceAttribute>()))
{
var values = LintExts.GetFieldValues(trait, field, emitError);
foreach (var value in values.Where(x => !upgradesUsed.Contains(x)))
emitWarning("Actor type `{0}` grants upgrade `{1}` that is not used by anything!".F(actorInfo.Key, value));
}
}
}
// Check all upgrades granted by warheads.
foreach (var weapon in rules.Weapons)
{
foreach (var warhead in weapon.Value.Warheads)
{
var fields = warhead.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<UpgradeGrantedReferenceAttribute>()))
{
var values = LintExts.GetFieldValues(warhead, field, emitError);
foreach (var value in values.Where(x => !upgradesUsed.Contains(x)))
emitWarning("Weapon type `{0}` grants upgrade `{1}` that is not used by anything!".F(weapon.Key, value));
}
}
}
}
static IEnumerable<string> GetAllGrantedUpgrades(Action<string> emitError, Ruleset rules)
{
// Get all upgrades granted by traits.
foreach (var actorInfo in rules.Actors)
{
foreach (var trait in actorInfo.Value.TraitInfos<ITraitInfo>())
{
var fields = trait.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<UpgradeGrantedReferenceAttribute>()))
{
var values = LintExts.GetFieldValues(trait, field, emitError);
foreach (var value in values)
yield return value;
}
}
}
// Get all upgrades granted by warheads.
foreach (var weapon in rules.Weapons)
{
foreach (var warhead in weapon.Value.Warheads)
{
var fields = warhead.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<UpgradeGrantedReferenceAttribute>()))
{
var values = LintExts.GetFieldValues(warhead, field, emitError);
foreach (var value in values)
yield return value;
}
}
}
// TODO: HACK because GainsExperience grants upgrades differently to most other sources.
var gainsExperience = rules.Actors.SelectMany(x => x.Value.TraitInfos<GainsExperienceInfo>()
.SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
foreach (var upgrade in gainsExperience)
yield return upgrade;
// TODO: HACK because Pluggable grants upgrades differently to most other sources.
var pluggable = rules.Actors.SelectMany(x => x.Value.TraitInfos<PluggableInfo>()
.SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
foreach (var upgrade in pluggable)
yield return upgrade;
}
static IEnumerable<string> GetAllUsedUpgrades(Action<string> emitError, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
foreach (var trait in actorInfo.Value.TraitInfos<ITraitInfo>())
{
var fields = trait.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<UpgradeUsedReferenceAttribute>()))
{
var values = LintExts.GetFieldValues(trait, field, emitError);
foreach (var value in values)
yield return value;
}
}
}
// TODO: HACK because GainsExperience and GainsStatUpgrades do not play by the rules...
// We assume everything GainsExperience grants is used by GainsStatUpgrade
var gainsExperience = rules.Actors.SelectMany(x => x.Value.TraitInfos<GainsExperienceInfo>()
.SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
foreach (var upgrade in gainsExperience)
yield return upgrade;
}
}
}