160 lines
3.8 KiB
C#
160 lines
3.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public interface IPalette
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{
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uint this[int index] { get; }
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void CopyToArray(Array destination, int destinationOffset);
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}
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public interface IPaletteRemap { Color GetRemappedColor(Color original, int index); }
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public static class Palette
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{
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public const int Size = 256;
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public static Color GetColor(this IPalette palette, int index)
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{
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return Color.FromArgb((int)palette[index]);
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}
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public static IPalette AsReadOnly(this IPalette palette)
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{
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if (palette is ImmutablePalette)
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return palette;
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return new ReadOnlyPalette(palette);
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}
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class ReadOnlyPalette : IPalette
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{
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IPalette palette;
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public ReadOnlyPalette(IPalette palette) { this.palette = palette; }
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public uint this[int index] => palette[index];
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public void CopyToArray(Array destination, int destinationOffset)
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{
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palette.CopyToArray(destination, destinationOffset);
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}
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}
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}
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public class ImmutablePalette : IPalette
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{
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readonly uint[] colors = new uint[Palette.Size];
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public uint this[int index] => colors[index];
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public void CopyToArray(Array destination, int destinationOffset)
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{
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Buffer.BlockCopy(colors, 0, destination, destinationOffset * 4, Palette.Size * 4);
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}
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public ImmutablePalette(string filename, int[] remapTransparent, int[] remap)
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{
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using (var s = File.OpenRead(filename))
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LoadFromStream(s, remapTransparent, remap);
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}
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public ImmutablePalette(Stream s, int[] remapTransparent, int[] remapShadow)
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{
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LoadFromStream(s, remapTransparent, remapShadow);
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}
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void LoadFromStream(Stream s, int[] remapTransparent, int[] remapShadow)
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{
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using (var reader = new BinaryReader(s))
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for (var i = 0; i < Palette.Size; i++)
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{
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var r = (byte)(reader.ReadByte() << 2);
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var g = (byte)(reader.ReadByte() << 2);
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var b = (byte)(reader.ReadByte() << 2);
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// Replicate high bits into the (currently zero) low bits.
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r |= (byte)(r >> 6);
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g |= (byte)(g >> 6);
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b |= (byte)(b >> 6);
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colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
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}
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foreach (var i in remapTransparent)
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colors[i] = 0;
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foreach (var i in remapShadow)
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colors[i] = 140u << 24;
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}
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public ImmutablePalette(IPalette p, IPaletteRemap r)
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: this(p)
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{
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for (var i = 0; i < Palette.Size; i++)
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colors[i] = (uint)r.GetRemappedColor(this.GetColor(i), i).ToArgb();
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}
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public ImmutablePalette(IPalette p)
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{
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for (int i = 0; i < Palette.Size; i++)
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colors[i] = p[i];
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}
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public ImmutablePalette(IEnumerable<uint> sourceColors)
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{
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var i = 0;
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foreach (var sourceColor in sourceColors)
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colors[i++] = sourceColor;
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}
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}
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public class MutablePalette : IPalette
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{
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readonly uint[] colors = new uint[Palette.Size];
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public uint this[int index]
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{
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get => colors[index];
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set => colors[index] = value;
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}
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public void CopyToArray(Array destination, int destinationOffset)
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{
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Buffer.BlockCopy(colors, 0, destination, destinationOffset * 4, Palette.Size * 4);
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}
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public MutablePalette(IPalette p)
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{
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SetFromPalette(p);
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}
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public void SetColor(int index, Color color)
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{
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colors[index] = (uint)color.ToArgb();
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}
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public void SetFromPalette(IPalette p)
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{
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p.CopyToArray(colors, 0);
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}
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public void ApplyRemap(IPaletteRemap r)
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{
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for (var i = 0; i < Palette.Size; i++)
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colors[i] = (uint)r.GetRemappedColor(this.GetColor(i), i).ToArgb();
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}
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}
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}
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