Files
OpenRA/OpenRa.Game/Controller.cs
2009-12-01 22:36:06 +13:00

153 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using IjwFramework.Types;
using System.Drawing;
using OpenRa.Game.Traits;
using OpenRa.Game.Graphics;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
class Controller : IHandleInput
{
public IOrderGenerator orderGenerator;
List<Order> recentOrders = new List<Order>();
void ApplyOrders(float2 xy, bool left)
{
var doVoice = null as Actor;
if (orderGenerator != null)
foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
{
AddOrder( order );
if (order.Subject != null && order.Player == Game.LocalPlayer)
doVoice = order.Subject;
}
if (doVoice != null && doVoice.traits.Contains<Unit>())
Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(doVoice), false);
}
public void AddOrder(Order o) { recentOrders.Add(o); }
public List<Order> GetRecentOrders( bool imm )
{
if (imm)
{
var result = recentOrders.Where(o => o.IsImmediate).ToList();
recentOrders.RemoveAll(o => o.IsImmediate);
return result;
}
else
{
var result = recentOrders.Where(o => !o.IsImmediate).ToList();
recentOrders.RemoveAll(o => !o.IsImmediate);
return result;
}
//var ret = recentOrders;
//recentOrders = new List<Order>();
//return ret;
}
static string GetVoiceSuffix(Actor unit)
{
var suffixes = new[] { ".r01", ".r03" };
return suffixes[unit.ActorID % suffixes.Length];
}
float2 dragStart, dragEnd;
public bool HandleInput(MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuilding))
dragStart = dragEnd = xy;
ApplyOrders(xy, true);
}
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
{
if (!(orderGenerator is PlaceBuilding))
{
orderGenerator = new UnitOrderGenerator(
Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy));
var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
.Where(a => a.traits.Contains<Unit>()
&& a.Owner == Game.LocalPlayer)
.FirstOrDefault();
if (voicedUnit != null)
Game.PlaySound(Game.SovietVoices.Second.GetNext() + GetVoiceSuffix(voicedUnit), false);
}
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
{
/* update the cursor to reflect the thing under us - note this
* needs to also happen when the *thing* changes, so per-frame hook */
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(xy, false);
return true;
}
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
public float2 MousePosition { get { return dragEnd; } }
public Cursor ChooseCursor()
{
var c = (orderGenerator is UnitOrderGenerator) ? orderGenerator.Order(dragEnd.ToInt2(), false)
.Select(a => CursorForOrderString( a.OrderString, a.Subject, a.TargetLocation ))
.FirstOrDefault(a => a != null) : null;
return c ?? (Game.SelectActorsInBox(Game.CellSize * dragEnd, Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default);
}
Cursor CursorForOrderString( string s, Actor a, int2 location )
{
switch( s )
{
case "Attack": return Cursor.Attack;
case "Move":
if( Game.IsCellBuildable( location, UnitMovementType.Wheel, a ) )
return Cursor.Move;
else
return Cursor.MoveBlocked;
case "DeployMcv":
var factBuildingInfo = (BuildingInfo)Rules.UnitInfo[ "fact" ];
if( Game.CanPlaceBuilding( factBuildingInfo, a.Location - new int2( 1, 1 ), a, false ) )
return Cursor.Deploy;
else
return Cursor.DeployBlocked;
case "DeliverOre": return Cursor.Enter;
case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
default:
return null;
}
}
}
}