Files
OpenRA/OpenRA.Mods.RA/Console/DevCommands.cs
2014-06-13 17:18:12 +03:00

96 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class DevCommandsInfo : TraitInfo<DevCommands> { }
public class DevCommands : IChatCommand, IWorldLoaded
{
World world;
public DevCommands() { }
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;
var console = world.WorldActor.Trait<ChatCommands>();
var help = world.WorldActor.Trait<HelpCommand>();
Action<string, string> register = (name, helpText) =>
{
console.RegisterCommand(name, this);
help.RegisterHelp(name, helpText);
};
register("disableshroud", "toggles shroud.");
register("givecash", "gives the default or specified amount of money.");
register("instantbuild", "toggles instant building.");
register("buildanywhere", "toggles you the ability to build anywhere.");
register("unlimitedpower", "toggles infinite power.");
register("enabletech", "toggles the ability to build everything.");
register("instantcharge", "toggles instant support power charging.");
register("all", "toggles all cheats and gives you some cash for your trouble.");
}
public void InvokeCommand(string name, string arg)
{
if (!world.AllowDevCommands)
{
Game.Debug("Cheats are disabled.");
return;
}
switch (name)
{
case "givecash":
var order = new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false);
var cash = 0;
if (int.TryParse(arg, out cash))
order.ExtraData = (uint)cash;
Game.Debug("Giving {0} credits to player {1}.", (cash == 0 ? "cheat default" : cash.ToString()), world.LocalPlayer.PlayerName);
world.IssueOrder(order);
break;
case "disableshroud": IssueDevCommand(world, "DevShroudDisable"); break;
case "instantbuild": IssueDevCommand(world, "DevFastBuild"); break;
case "buildanywhere": IssueDevCommand(world, "DevBuildAnywhere"); break;
case "unlimitedpower": IssueDevCommand(world, "DevUnlimitedPower"); break;
case "enabletech": IssueDevCommand(world, "DevEnableTech"); break;
case "instantcharge": IssueDevCommand(world, "DevFastCharge"); break;
case "all":
IssueDevCommand(world, "DevShroudDisable");
IssueDevCommand(world, "DevFastBuild");
IssueDevCommand(world, "DevBuildAnywhere");
IssueDevCommand(world, "DevUnlimitedPower");
IssueDevCommand(world, "DevEnableTech");
IssueDevCommand(world, "DevFastCharge");
IssueDevCommand(world, "DevGiveCash");
break;
}
}
static void IssueDevCommand(World world, string command)
{
world.IssueOrder(new Order(command, world.LocalPlayer.PlayerActor, false));
}
}
}